Refactor main.gd #51

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opened 2026-07-02 01:07:55 +00:00 by adtpdn · 0 comments
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Overview

Refactor main.gd to reduce complexity and improve maintainability. The current implementation has grown too large and handles too many responsibilities.

Key Improvements

  1. Modularization: Break down into smaller, focused components
  2. Dependency Injection: Reduce hardcoded dependencies
  3. State Management: Improve game state handling
  4. Event System: Implement event-based communication

Acceptance Criteria

  • main.gd reduced to < 500 lines
  • Clear separation of concerns
  • Improved testability
  • Documentation updated
## Overview Refactor main.gd to reduce complexity and improve maintainability. The current implementation has grown too large and handles too many responsibilities. ### Key Improvements 1. **Modularization**: Break down into smaller, focused components 2. **Dependency Injection**: Reduce hardcoded dependencies 3. **State Management**: Improve game state handling 4. **Event System**: Implement event-based communication ### Acceptance Criteria - [ ] main.gd reduced to < 500 lines - [ ] Clear separation of concerns - [ ] Improved testability - [ ] Documentation updated
adtpdn added the COREUrgent labels 2026-07-02 01:07:55 +00:00
adtpdn added this to the [CORE] project 2026-07-02 01:22:58 +00:00
adtpdn added this to the Sprint: Alpha milestone 2026-07-02 01:23:05 +00:00
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Reference: danchie/tekton#51