Yogi Wiguna
e620e69d73
feat: Add Tekton NPC with roaming behavior, combat reactions, and interaction mechanics including carrying and throwing.
2026-02-12 16:15:27 +08:00
Yogi Wiguna
4d7ee61e7d
feat: Introduce Tekton character model, materials, and associated control scripts.
2026-02-12 15:49:23 +08:00
Yogi Wiguna
a05e3123b4
feat: Add Tekton character model, implement in-game message bar, global match timer UI, and camera context manager.
2026-02-12 14:56:57 +08:00
Yogi Wiguna
5275c4acd8
feat: Implement player input and movement managers for grid-based interaction and movement.
2026-02-12 12:11:38 +08:00
Yogi Wiguna
5cf77c19ab
feat: implement player character with state management, network synchronization, and manager integration.
2026-02-12 11:48:03 +08:00
Yogi Wiguna
da858c12aa
feat: Implement core player character logic, including state management, network synchronization, character selection, and manager initialization.
2026-02-12 11:02:30 +08:00
adtpdn
5ec559c4c9
update
2026-02-12 06:53:26 +08:00
Yogi Wiguna
d2ae5ada0e
feat: Add dynamic camera context manager, initial main scene setup with gridmap and UI, and player script.
2026-02-11 16:52:27 +08:00
Yogi Wiguna
0c2a53c0cc
feat: Introduce LobbyManager to handle room management, player states, and game setting synchronization.
2026-02-10 16:58:43 +08:00
Yogi Wiguna
2c1f6746d4
feat: Implement the initial main game scene, including GridMap, comprehensive UI, and mobile touch controls.
2026-02-10 11:26:28 +08:00
Yogi Wiguna
bffa9474e9
feat: Implement Nakama serialization, Realtime API, and a comprehensive lobby system with UI and player management.
2026-02-09 16:46:42 +08:00
Yogi Wiguna
a68878483f
feat: add player entity with comprehensive game state, character selection, and manager integration.
2026-02-09 14:26:32 +08:00
Yogi Wiguna
b3c044e1e9
feat: Implement the main game scene with manager initialization, comprehensive UI setup including a dynamic message bar, tile respawn logic, and core multiplayer integration.
2026-02-06 12:30:20 +08:00
Yogi Wiguna
a4bd5e3c0b
feat: Implement core player character setup, a centralized notification system, and special tile power-up management with inventory and cooldowns.
2026-02-05 17:16:15 +08:00
Yogi Wiguna
d9cdd9068e
feat: Implement core player character logic and input handling, including movement, actions, and manager integration.
2026-02-04 15:44:33 +08:00
Yogi Wiguna
4b39a4cfcb
Fix Power Up Inventory
...
feat: Add player input handling for movement, actions, and skill targeting, and implement special tile effect management.
2026-02-04 14:53:03 +08:00
Yogi Wiguna
77b8542896
feat: Add player action and input managers to handle player actions, movement, targeting, and visual feedback.
2026-02-04 14:25:21 +08:00
Yogi Wiguna
757051aca8
feat: Implement powerup inventory UI and manager, introducing ghost and area freeze special tiles.
2026-02-03 17:04:35 +08:00
Yogi Wiguna
66d34d0d29
feat: Establish initial game structure including lobby, UI, and core gameplay managers.
2026-02-02 15:01:30 +08:00
adtpdn
9201c99d42
update
2026-02-02 08:34:04 +08:00
adtpdn
d6c84dd30d
update
2026-02-02 00:21:32 +08:00
Yogi Wiguna
d9025128e0
Integrate Nakama managers and enhance powerup system
...
Added Nakama and related manager scripts to autoload in project.godot and updated input mappings. Improved powerup_manager.gd with new methods and aliases for compatibility and gameplay rewards. Refactored ui_manager.gd to better initialize UI elements and removed unused code. Added playerboard_is_empty to player.gd for board state checks. Minor formatting changes in Nakama C# utility files for consistency.
2026-01-29 15:45:06 +08:00
adtpdn
e66ba7542c
update
2026-01-29 03:04:24 +08:00
adtpdn
d71f5d67e3
update scarcity
2026-01-27 03:43:51 +08:00
adtpdn
d262bb8dc0
update feature & bugfix
2026-01-23 22:26:44 +08:00
adtpdn
89a3beb2b2
update logic for push
2026-01-23 08:38:45 +08:00
adtpdn
5a97f7959e
update
2026-01-15 09:07:56 +08:00
adtpdn
bee9c30f0e
bugfix, desync, and add UI function
2026-01-14 00:20:20 +08:00
adtpdn
6948a4aed1
edit special power up
2026-01-09 22:41:00 +08:00
adtpdn
6aede0a382
feat: Implement cycle timer toggle, refactor continuous input, and improve movement synchronization.
2026-01-07 05:41:38 +08:00
adtpdn
059f152374
update bot
2026-01-06 08:55:14 +08:00
adtpdn
cbbe95e108
overhaul bot
2026-01-03 03:40:20 +08:00
adtpdn
7423e29443
update holiday
2026-01-01 05:21:25 +08:00
adtpdn
c5e9d073fa
feat: Implement core game managers, player movement logic, and initial UI scenes.
2025-12-27 05:45:57 +08:00
adtpdn
75eb398649
feat: Implement core game managers for power-ups, UI, goals, and player actions, and establish initial game scene and player.
2025-12-17 03:51:15 +08:00
adtpdn
96f5754f99
feat: Implement initial game structure with core logic, various managers, player scene, and project configuration.
2025-12-12 02:16:06 +08:00
adtpdn
a04be19af5
update
2025-12-10 23:11:59 +08:00
adtpdn
fe4c3eddb8
feat: add player core, movement, and playerboard managers, special tile effects system, and lobby scene.
2025-12-09 21:16:06 +08:00
adtpdn
ac463185de
Update
2025-12-08 21:56:36 +08:00
adtpdn
5000f3e269
Bugfix
2025-12-04 23:14:12 +08:00
adtpdn
dce55c2fe6
Minor Update
...
- Refactor the Player.gd
- Attempt to fix joining the available room, via Room ID
2025-12-03 21:51:23 +08:00
adtpdn
a97a8e68f6
player.gd refactor progress
2025-12-03 18:16:00 +08:00
adtpdn
b27b612989
Update input actions and UI layout
...
Added new input actions for movement and actions in project.godot. Adjusted UI element positions, visibility, and sizing in main.tscn. Added a temporary scene file and updated player.gd.
2025-11-04 11:33:54 +08:00
adtpdn
cd22925449
Refactor item grabbing logic and remove TileGrabber
...
Moved item grabbing and auto-arrange logic from the separate TileGrabber node into the player.gd script, consolidating server/client authority checks and RPC handling for multiplayer. Removed obsolete tile_grabber.gd and its UID file. Updated main.tscn to clean up unused UI nodes and adjust visibility settings for player boards.
2025-11-04 10:43:34 +08:00
adtpdn
65be1fcc63
Improve gridmap item placement and UI logic
...
Enhanced the auto_put_item logic to better identify and place non-goal or excess tiles from the playerboard onto the grid. Updated gridmap and dock scripts for improved cell option handling and UI consistency. Adjusted mesh library item order and main scene cell data for better alignment. Expanded spawn and finish locations for player logic.
2025-10-28 14:05:50 +08:00
adtpdn
f9f7d34f80
Add example scene and update gridmap assets
...
Added a new example scene and player script for EnhancedGridMap. Updated mesh library, materials, and tile assets for improved visuals and structure. Modified main scene and logic to support new gridmap configuration and auto item handling. Adjusted project settings for resolution and main scene path.
2025-10-27 12:35:06 +08:00
adtpdn
f8521a78ff
fix bot issues : Prevent bot creation when enable_bots is false
2025-04-22 10:34:08 +08:00
adtpdn
d397ef0931
make the ruleset for first and second lap
2025-04-21 16:23:48 +08:00
adtpdn
49cc53e230
update
2025-04-16 18:02:58 +08:00
adtpdn
6d4407128f
update
2025-04-15 17:17:41 +08:00