Commit Graph

80 Commits

Author SHA1 Message Date
Yogi Wiguna e620e69d73 feat: Add Tekton NPC with roaming behavior, combat reactions, and interaction mechanics including carrying and throwing. 2026-02-12 16:15:27 +08:00
Yogi Wiguna 4d7ee61e7d feat: Introduce Tekton character model, materials, and associated control scripts. 2026-02-12 15:49:23 +08:00
Yogi Wiguna a05e3123b4 feat: Add Tekton character model, implement in-game message bar, global match timer UI, and camera context manager. 2026-02-12 14:56:57 +08:00
Yogi Wiguna 5275c4acd8 feat: Implement player input and movement managers for grid-based interaction and movement. 2026-02-12 12:11:38 +08:00
Yogi Wiguna 5cf77c19ab feat: implement player character with state management, network synchronization, and manager integration. 2026-02-12 11:48:03 +08:00
Yogi Wiguna da858c12aa feat: Implement core player character logic, including state management, network synchronization, character selection, and manager initialization. 2026-02-12 11:02:30 +08:00
adtpdn 5ec559c4c9 update 2026-02-12 06:53:26 +08:00
Yogi Wiguna d2ae5ada0e feat: Add dynamic camera context manager, initial main scene setup with gridmap and UI, and player script. 2026-02-11 16:52:27 +08:00
Yogi Wiguna 0c2a53c0cc feat: Introduce LobbyManager to handle room management, player states, and game setting synchronization. 2026-02-10 16:58:43 +08:00
Yogi Wiguna 2c1f6746d4 feat: Implement the initial main game scene, including GridMap, comprehensive UI, and mobile touch controls. 2026-02-10 11:26:28 +08:00
Yogi Wiguna bffa9474e9 feat: Implement Nakama serialization, Realtime API, and a comprehensive lobby system with UI and player management. 2026-02-09 16:46:42 +08:00
Yogi Wiguna a68878483f feat: add player entity with comprehensive game state, character selection, and manager integration. 2026-02-09 14:26:32 +08:00
Yogi Wiguna b3c044e1e9 feat: Implement the main game scene with manager initialization, comprehensive UI setup including a dynamic message bar, tile respawn logic, and core multiplayer integration. 2026-02-06 12:30:20 +08:00
Yogi Wiguna a4bd5e3c0b feat: Implement core player character setup, a centralized notification system, and special tile power-up management with inventory and cooldowns. 2026-02-05 17:16:15 +08:00
Yogi Wiguna d9cdd9068e feat: Implement core player character logic and input handling, including movement, actions, and manager integration. 2026-02-04 15:44:33 +08:00
Yogi Wiguna 4b39a4cfcb Fix Power Up Inventory
feat: Add player input handling for movement, actions, and skill targeting, and implement special tile effect management.
2026-02-04 14:53:03 +08:00
Yogi Wiguna 77b8542896 feat: Add player action and input managers to handle player actions, movement, targeting, and visual feedback. 2026-02-04 14:25:21 +08:00
Yogi Wiguna 757051aca8 feat: Implement powerup inventory UI and manager, introducing ghost and area freeze special tiles. 2026-02-03 17:04:35 +08:00
Yogi Wiguna 66d34d0d29 feat: Establish initial game structure including lobby, UI, and core gameplay managers. 2026-02-02 15:01:30 +08:00
adtpdn 9201c99d42 update 2026-02-02 08:34:04 +08:00
adtpdn d6c84dd30d update 2026-02-02 00:21:32 +08:00
Yogi Wiguna d9025128e0 Integrate Nakama managers and enhance powerup system
Added Nakama and related manager scripts to autoload in project.godot and updated input mappings. Improved powerup_manager.gd with new methods and aliases for compatibility and gameplay rewards. Refactored ui_manager.gd to better initialize UI elements and removed unused code. Added playerboard_is_empty to player.gd for board state checks. Minor formatting changes in Nakama C# utility files for consistency.
2026-01-29 15:45:06 +08:00
adtpdn e66ba7542c update 2026-01-29 03:04:24 +08:00
adtpdn d71f5d67e3 update scarcity 2026-01-27 03:43:51 +08:00
adtpdn d262bb8dc0 update feature & bugfix 2026-01-23 22:26:44 +08:00
adtpdn 89a3beb2b2 update logic for push 2026-01-23 08:38:45 +08:00
adtpdn 5a97f7959e update 2026-01-15 09:07:56 +08:00
adtpdn bee9c30f0e bugfix, desync, and add UI function 2026-01-14 00:20:20 +08:00
adtpdn 6948a4aed1 edit special power up 2026-01-09 22:41:00 +08:00
adtpdn 6aede0a382 feat: Implement cycle timer toggle, refactor continuous input, and improve movement synchronization. 2026-01-07 05:41:38 +08:00
adtpdn 059f152374 update bot 2026-01-06 08:55:14 +08:00
adtpdn cbbe95e108 overhaul bot 2026-01-03 03:40:20 +08:00
adtpdn 7423e29443 update holiday 2026-01-01 05:21:25 +08:00
adtpdn c5e9d073fa feat: Implement core game managers, player movement logic, and initial UI scenes. 2025-12-27 05:45:57 +08:00
adtpdn 75eb398649 feat: Implement core game managers for power-ups, UI, goals, and player actions, and establish initial game scene and player. 2025-12-17 03:51:15 +08:00
adtpdn 96f5754f99 feat: Implement initial game structure with core logic, various managers, player scene, and project configuration. 2025-12-12 02:16:06 +08:00
adtpdn a04be19af5 update 2025-12-10 23:11:59 +08:00
adtpdn fe4c3eddb8 feat: add player core, movement, and playerboard managers, special tile effects system, and lobby scene. 2025-12-09 21:16:06 +08:00
adtpdn ac463185de Update 2025-12-08 21:56:36 +08:00
adtpdn 5000f3e269 Bugfix 2025-12-04 23:14:12 +08:00
adtpdn dce55c2fe6 Minor Update
- Refactor the Player.gd

- Attempt to fix joining the available room, via Room ID
2025-12-03 21:51:23 +08:00
adtpdn a97a8e68f6 player.gd refactor progress 2025-12-03 18:16:00 +08:00
adtpdn b27b612989 Update input actions and UI layout
Added new input actions for movement and actions in project.godot. Adjusted UI element positions, visibility, and sizing in main.tscn. Added a temporary scene file and updated player.gd.
2025-11-04 11:33:54 +08:00
adtpdn cd22925449 Refactor item grabbing logic and remove TileGrabber
Moved item grabbing and auto-arrange logic from the separate TileGrabber node into the player.gd script, consolidating server/client authority checks and RPC handling for multiplayer. Removed obsolete tile_grabber.gd and its UID file. Updated main.tscn to clean up unused UI nodes and adjust visibility settings for player boards.
2025-11-04 10:43:34 +08:00
adtpdn 65be1fcc63 Improve gridmap item placement and UI logic
Enhanced the auto_put_item logic to better identify and place non-goal or excess tiles from the playerboard onto the grid. Updated gridmap and dock scripts for improved cell option handling and UI consistency. Adjusted mesh library item order and main scene cell data for better alignment. Expanded spawn and finish locations for player logic.
2025-10-28 14:05:50 +08:00
adtpdn f9f7d34f80 Add example scene and update gridmap assets
Added a new example scene and player script for EnhancedGridMap. Updated mesh library, materials, and tile assets for improved visuals and structure. Modified main scene and logic to support new gridmap configuration and auto item handling. Adjusted project settings for resolution and main scene path.
2025-10-27 12:35:06 +08:00
adtpdn f8521a78ff fix bot issues : Prevent bot creation when enable_bots is false 2025-04-22 10:34:08 +08:00
adtpdn d397ef0931 make the ruleset for first and second lap 2025-04-21 16:23:48 +08:00
adtpdn 49cc53e230 update 2025-04-16 18:02:58 +08:00
adtpdn 6d4407128f update 2025-04-15 17:17:41 +08:00