god
528e22875d
rename gauntlet→candy_survival + rewrite Candy Survival per boss design
...
- Rename enum GAUNTLET→CANDY_SURVIVAL, all gauntlet_*→candy_survival_*
- Rename files: gauntlet_manager→candy_survival_manager, candy_cannon→candy_survival_npc, gauntlet.tscn→candy_survival.tscn
- Rewrite candy_survival_manager.gd: blueprints, candy stack, Mekton delivery, Sugar Rush, knock/ghost charges, sticky-as-wall
- Update player_movement_manager.gd: smack→knock system, ghost integration
- All Candy Survival issues (#54-57, #65-70) retitled per boss design
- Shared managers (goals_cycle, goal, player_race, playerboard, turn) untouched
2026-07-06 01:28:39 +08:00
god
114748a54f
experimental: remove Tekton Doors entirely
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- Delete portal_mode_manager.gd, portal_door.gd, portal_door.tscn
- Strip all Tekton Doors logic from main.gd, player.gd, lobby.gd,
lobby_room.gd, lobby_manager.gd, camera_context_manager.gd,
music_manager.gd, tekton.gd, enhanced_gridmap.gd,
playerboard_manager.gd, special_tiles_manager.gd
- Remove TK enum (TEKTON_DOORS=2), mode_config schema, arena area
- Update tests: 3 modes instead of 4
- Strip HowToPlay tab from main.tscn
2026-07-06 00:18:59 +08:00
adtpdn
00f9d98f4b
refactor: enhance test framework with automated resource tracking and scripted error capture capabilities
2026-06-26 09:40:17 +08:00
adtpdn
7380161743
feat: add Candy Cannon Survival game mode with collectible tiles
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Version bump to 2.3.6. New game mode features 20×20 arena with central cannon obstacle, three escalating phases (Open Arena, Route Pressure, Survival), and collectible tiles (Hearts, Diamonds, Stars, Coins) with pattern-matching missions. Players dodge candy volleys while completing collection goals.
Updated export paths and version strings across all platforms (Windows, Android, Web, Linux).
2026-05-24 06:56:57 +08:00
Yogi Wiguna
4b7a64a119
feat: Implement core player movement with advanced pushing mechanics, define game modes, and introduce various new managers and UI components.
2026-03-11 09:56:10 +08:00
adtpdn
a7442bb1a6
feat: Implement core playerboard management including item grabbing, power-up handling, goal completion, and grid refilling, alongside new Tekton entity and various game managers.
2026-03-02 03:10:38 +08:00