Commit Graph

10 Commits

Author SHA1 Message Date
god 114748a54f experimental: remove Tekton Doors entirely
- Delete portal_mode_manager.gd, portal_door.gd, portal_door.tscn
- Strip all Tekton Doors logic from main.gd, player.gd, lobby.gd,
  lobby_room.gd, lobby_manager.gd, camera_context_manager.gd,
  music_manager.gd, tekton.gd, enhanced_gridmap.gd,
  playerboard_manager.gd, special_tiles_manager.gd
- Remove TK enum (TEKTON_DOORS=2), mode_config schema, arena area
- Update tests: 3 modes instead of 4
- Strip HowToPlay tab from main.tscn
2026-07-06 00:18:59 +08:00
god 644f2f0f95 chore: clean stale docs, add lua server reference, update steamworks guide 2026-07-05 12:47:47 +08:00
adtpdn 8a2fb36a98 feat: update 2026-06-11 18:28:25 +08:00
adtpdn 0a878c5205 update local arena of gauntlet 2026-06-08 12:19:34 +08:00
adtpdn f2f90f98e2 feat: implement Candy Cannon mechanics, CI/CD pipelines, and version 2.3.7 updates 2026-05-25 18:17:00 +08:00
adtpdn 7380161743 feat: add Candy Cannon Survival game mode with collectible tiles
Version bump to 2.3.6. New game mode features 20×20 arena with central cannon obstacle, three escalating phases (Open Arena, Route Pressure, Survival), and collectible tiles (Hearts, Diamonds, Stars, Coins) with pattern-matching missions. Players dodge candy volleys while completing collection goals.

Updated export paths and version strings across all platforms (Windows, Android, Web, Linux).
2026-05-24 06:56:57 +08:00
adtpdn 8430d1054e feat: 2.3.2 2026-05-19 17:30:29 +08:00
adtpdn 8a2f865ad8 feat: update 2.1.9 2026-04-29 01:36:49 +08:00
adtpdn c8e5a45529 feat: patch system 2026-04-22 04:21:00 +08:00
adtpdn 58d28366bb init 2025-12-10 02:35:17 +08:00