Added new input actions for movement and actions in project.godot. Adjusted UI element positions, visibility, and sizing in main.tscn. Added a temporary scene file and updated player.gd.
Moved item grabbing and auto-arrange logic from the separate TileGrabber node into the player.gd script, consolidating server/client authority checks and RPC handling for multiplayer. Removed obsolete tile_grabber.gd and its UID file. Updated main.tscn to clean up unused UI nodes and adjust visibility settings for player boards.
Enhanced the auto_put_item logic to better identify and place non-goal or excess tiles from the playerboard onto the grid. Updated gridmap and dock scripts for improved cell option handling and UI consistency. Adjusted mesh library item order and main scene cell data for better alignment. Expanded spawn and finish locations for player logic.
Added a new example scene and player script for EnhancedGridMap. Updated mesh library, materials, and tile assets for improved visuals and structure. Modified main scene and logic to support new gridmap configuration and auto item handling. Adjusted project settings for resolution and main scene path.