adtpdn
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8b9efa1165
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Gauntlet UI fixes and cleanser improvements
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2026-06-28 18:50:49 +08:00 |
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adtpdn
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15043b5655
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feat: take_powerup VFX, rank fix, admin chat management
- Wire take_powerup AnimatedSprite3D on powerup pickup via add_powerup_from_item()
- Make take_powerup animation one-shot (loop: false)
- Fix rank Position label hidden at game start (visible = false, only shows when score > 0)
- Competition ranking for tied scores in main.gd
- Lobby Chat admin tab: system prefix, max messages, wipe, purge old, save config
- Chat Storage admin tab: list/browse/delete individual channel messages
- Backend RPCs: admin_get_chat_config, admin_set_chat_config, admin_purge_old_messages,
admin_list_channel_messages, admin_delete_channel_message
- Chat config applied on lobby join (max_messages, prefix injection)
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2026-06-19 17:13:24 +08:00 |
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adtpdn
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78f071b728
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feat: update vfx
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2026-06-18 14:04:06 +08:00 |
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adtpdn
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5354d8b30f
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freemode fishing tekton autoplay + static tekton throw fix
- Added tekton_fishing_autoplay.gd: plays both GLB animations simultaneously, looped
- Attached autoplay script to 3 fishing tekton instances in freemode.tscn
- Fixed static tekton throw: faces throw direction + plays throw animation
- Fixed AnimationPlayer path in tekton.gd for static turrets
- Fixed animation names (tekton_throw_tile -> ted_bones_001|Tekton Throwing Tiles|Anima_Layer)
- Fixed static_tekton_controller.gd idle resume
- Rebuilt animation-pack.res with new animations (holding_1, put_1, stun_1, etc.)
- Fixed GutBottomPanel.tscn broken UID
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2026-06-15 18:15:39 +08:00 |
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adtpdn
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844ec194cb
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Replace dasher-pack with unified animation-pack using original Blender bone names
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2026-06-15 14:28:26 +08:00 |
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adtpdn
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9dd3c59edf
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feat: update
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2026-06-12 18:05:04 +08:00 |
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adtpdn
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8a2fb36a98
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feat: update
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2026-06-11 18:28:25 +08:00 |
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adtpdn
|
1585b91509
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feat: update
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2026-04-28 01:22:38 +08:00 |
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adtpdn
|
b76dd2e737
|
feat: fix some bug
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2026-04-24 22:56:11 +08:00 |
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adtpdn
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083735aec1
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feat: fix Bots Using Your Equipped Skin, Equipped Overlay Skins Reverting to Normal
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2026-04-22 01:36:05 +08:00 |
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adtpdn
|
f2e14f20f3
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feat: skin update
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2026-04-20 19:32:52 +08:00 |
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adtpdn
|
b492dc99b6
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feat: update
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2026-04-17 22:18:04 +08:00 |
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adtpdn
|
ff0a2e0f41
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feat: update shop
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2026-04-17 00:17:37 +08:00 |
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adtpdn
|
f10d777c90
|
feat: overhaul UI main and profile
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2026-04-15 16:26:49 +08:00 |
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adtpdn
|
5323aea5fb
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feat: add tutorial section
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2026-04-10 05:17:30 +08:00 |
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Yogi Wiguna
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a88839b396
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feat: implement core game scene, player logic, and modular manager architecture for Tekton Dash
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2026-03-31 22:08:57 +08:00 |
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Yogi Wiguna
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fd54c16026
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feat: implement base Player character class with network synchronization and state management
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2026-03-31 16:07:12 +08:00 |
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Yogi Wiguna
|
1e6da89fff
|
feat: implement water shader and environment for free mode arena
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2026-03-31 15:59:00 +08:00 |
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Yogi Wiguna
|
3454710f2c
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feat: implement player logic and add arena assets for free mode
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2026-03-31 15:31:34 +08:00 |
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Yogi Wiguna
|
cc207bca3d
|
feat: implement global SFXManager singleton and integrate into main scene initialization
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2026-03-31 12:40:57 +08:00 |
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Yogi Wiguna
|
82f2811c26
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feat: implement main game scene and player logic with modular manager architecture
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2026-03-31 12:24:26 +08:00 |
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adtpdn
|
fb20af1ae5
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feat: update the rematch, lobby, leaderboard
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2026-03-30 16:56:35 +08:00 |
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Yogi Wiguna
|
c5da49d872
|
feat: implement StopNGoManager for phase-based gameplay and update player logic for mission tracking and movement penalties
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2026-03-30 15:44:10 +08:00 |
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Yogi Wiguna
|
f43dba73a2
|
feat: implement player character system with network synchronization and visual effects
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2026-03-30 15:36:28 +08:00 |
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Yogi Wiguna
|
f08b21006b
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feat: initialize main scene, character portraits, and UI/lobby management systems
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2026-03-30 15:28:38 +08:00 |
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Yogi Wiguna
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42e96a7ed9
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feat: implement Stop N Go arena, animation system, and lobby manager features
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2026-03-30 15:06:21 +08:00 |
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Yogi Wiguna
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52d9b4bffb
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feat: implement PlayerboardManager for handling tile collection, power-up consumption, and grid synchronization.
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2026-03-30 12:21:46 +08:00 |
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adtpdn
|
3a50d2d324
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feat: update some visual and fixing the bug
|
2026-03-27 01:52:45 +08:00 |
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Yogi Wiguna
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b0188066b1
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feat: Implement core game logic, player script, and the Stop n Go game mode with its dedicated manager.
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2026-03-26 17:34:25 +08:00 |
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Yogi Wiguna
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59950f7b31
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feat: add player character script with movement, state, and multiplayer synchronization.
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2026-03-26 15:20:36 +08:00 |
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Yogi Wiguna
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18e0e8aafd
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feat: Implement the "Stop N Go" arena with new assets, scenes, and associated game logic and UI.
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2026-03-26 15:13:24 +08:00 |
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Yogi Wiguna
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ebc1c9868a
|
feat: Add initial player scene with character models and effects, implement core lobby UI and functionality, and introduce a 3D outline shader.
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2026-03-26 12:12:08 +08:00 |
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Yogi Wiguna
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c0d52d4136
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feat: Add initial MeshLibrary with various gridmap tiles and a base player character script.
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2026-03-25 17:33:52 +08:00 |
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Yogi Wiguna
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21dcaf72f8
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feat: Implement core player character logic including movement, state management, and network synchronization, and add a new special tiles manager.
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2026-03-25 16:47:48 +08:00 |
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Yogi Wiguna
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0a8e2b9702
|
feat: Implement the core player entity with state management, network synchronization, and game system integration.
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2026-03-25 16:42:31 +08:00 |
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Yogi Wiguna
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a0da22ff5c
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feat: Introduce player character with input management and gridmap interaction visuals.
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2026-03-25 16:20:23 +08:00 |
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Yogi Wiguna
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4946f1daa6
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feat: implement the new "Stop N Go" game mode, including phase management, dynamic safe zones, player missions, and dedicated UI with visual effects.
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2026-03-24 15:16:30 +08:00 |
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adtpdn
|
878e331b6e
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feat: Implement new Stop 'n' Go game mode with dedicated manager, player logic, and control scripts.
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2026-03-23 20:42:55 +08:00 |
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Yogi Wiguna
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7f1ae0f757
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feat: implement core player entity with state management, network synchronization, and bot logic.
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2026-03-23 17:37:08 +08:00 |
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Yogi Wiguna
|
9867ddc262
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feat: Implement core player character logic with networked movement, actions, state management, and character selection.
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2026-03-23 17:33:08 +08:00 |
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Yogi Wiguna
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d0e90fd2aa
|
feat: Add initial core game scene, player script, and static Tekton manager.
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2026-03-23 10:22:55 +08:00 |
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Yogi Wiguna
|
b1c5e75a3e
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feat: Add player character script with core game logic, network synchronization, and manager integration.
|
2026-03-23 09:40:45 +08:00 |
|
adtpdn
|
05d9617f84
|
feat: Add new visual effects, player and lobby scenes, and a special tiles manager.
|
2026-03-17 18:04:57 +08:00 |
|
Yogi Wiguna
|
efdd8f4969
|
Add SFX
|
2026-03-17 17:38:30 +08:00 |
|
Yogi Wiguna
|
eb018903aa
|
feat: implement initial lobby scene with main menu, server browser, and networking options.
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2026-03-16 16:19:30 +08:00 |
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Yogi Wiguna
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ab3ca7661f
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feat: implement special tiles manager for power-ups, including inventory, levels, cooldowns, and effect activation.
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2026-03-16 14:40:28 +08:00 |
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Yogi Wiguna
|
07387e67af
|
feat: Implement core Player character with networking, movement, and character selection logic, along with a new pointer shader.
|
2026-03-16 12:18:00 +08:00 |
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Yogi Wiguna
|
898f867cee
|
feat: add Stop n Go game mode with new arena, assets, and manager script.
|
2026-03-13 12:23:47 +08:00 |
|
Yogi Wiguna
|
200e198428
|
feat: Introduce Tekton roaming NPC with grid movement, player interaction, tile spawning, and visual effects.
|
2026-03-13 10:07:17 +08:00 |
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adtpdn
|
74a81425c5
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feat: implement core lobby management system with Nakama integration, player state, and game settings.
|
2026-03-13 03:46:04 +08:00 |
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