Commit Graph

13 Commits

Author SHA1 Message Date
Yogi Wiguna 77b8542896 feat: Add player action and input managers to handle player actions, movement, targeting, and visual feedback. 2026-02-04 14:25:21 +08:00
Yogi Wiguna 66d34d0d29 feat: Establish initial game structure including lobby, UI, and core gameplay managers. 2026-02-02 15:01:30 +08:00
Yogi Wiguna d9025128e0 Integrate Nakama managers and enhance powerup system
Added Nakama and related manager scripts to autoload in project.godot and updated input mappings. Improved powerup_manager.gd with new methods and aliases for compatibility and gameplay rewards. Refactored ui_manager.gd to better initialize UI elements and removed unused code. Added playerboard_is_empty to player.gd for board state checks. Minor formatting changes in Nakama C# utility files for consistency.
2026-01-29 15:45:06 +08:00
adtpdn e66ba7542c update 2026-01-29 03:04:24 +08:00
adtpdn d262bb8dc0 update feature & bugfix 2026-01-23 22:26:44 +08:00
adtpdn 6948a4aed1 edit special power up 2026-01-09 22:41:00 +08:00
adtpdn 7423e29443 update holiday 2026-01-01 05:21:25 +08:00
adtpdn c5e9d073fa feat: Implement core game managers, player movement logic, and initial UI scenes. 2025-12-27 05:45:57 +08:00
adtpdn 75eb398649 feat: Implement core game managers for power-ups, UI, goals, and player actions, and establish initial game scene and player. 2025-12-17 03:51:15 +08:00
adtpdn e41ffcfb67 feat: Introduce modular player system with dedicated managers for movement, race, input, playerboard, actions, special tiles, and powerups, along with a new main scene and documentation. 2025-12-16 02:37:26 +08:00
adtpdn 96f5754f99 feat: Implement initial game structure with core logic, various managers, player scene, and project configuration. 2025-12-12 02:16:06 +08:00
adtpdn 5000f3e269 Bugfix 2025-12-04 23:14:12 +08:00
adtpdn ead155afed Attempt to using Nakama as replacement of Low-Level ENet 2025-12-02 00:58:44 +08:00