adtpdn
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4f6783b468
|
feat: Implement core multiplayer features including user authentication, profile management, lobby, game mode managers, and leaderboard.
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2026-03-12 03:55:20 +08:00 |
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Yogi Wiguna
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650d241a72
|
feat: Add core player input, movement, and special ability management systems with new UI components.
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2026-03-11 17:40:45 +08:00 |
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Yogi Wiguna
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18c3dbecd6
|
feat: Add core game managers, main scene, enhanced gridmap, and essential assets, including a new special tiles manager for power-up effects and inventory.
|
2026-03-11 15:29:07 +08:00 |
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Yogi Wiguna
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4b7a64a119
|
feat: Implement core player movement with advanced pushing mechanics, define game modes, and introduce various new managers and UI components.
|
2026-03-11 09:56:10 +08:00 |
|
adtpdn
|
884ce60cf1
|
update BG, tile
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2026-03-10 23:13:24 +08:00 |
|
Yogi Wiguna
|
d53e4601e4
|
feat: Introduce comprehensive settings management with UI for video, audio, and remappable controls.
|
2026-03-10 17:04:01 +08:00 |
|
Yogi Wiguna
|
c895e466b5
|
feat: Add new tile meshes and materials to the enhanced gridmap MeshLibrary.
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2026-03-10 15:53:19 +08:00 |
|
Yogi Wiguna
|
10b47ccdec
|
feat: Implement initial main game scene with gridmap, environment, and touch control UI elements.
|
2026-03-10 13:07:42 +08:00 |
|
Yogi Wiguna
|
e1e928389c
|
feat: Implement powerup inventory UI, settings menu, and foundational managers for input and game settings.
|
2026-03-10 12:52:53 +08:00 |
|
Yogi Wiguna
|
da7192ac07
|
feat: Introduce player movement manager with push mechanics, multiplayer synchronization, and new touch controls and powerup inventory UI.
|
2026-03-10 11:05:14 +08:00 |
|
Yogi Wiguna
|
aaf246d873
|
feat: Introduce core game systems for special tile effects, power-up management, player movement, and initial UI screens.
|
2026-03-09 17:49:50 +08:00 |
|
Yogi Wiguna
|
0fb1397d11
|
feat: Implement Stop n Go game mode with phase management, missions, dynamic safe zones, and associated UI and managers.
|
2026-03-06 16:01:12 +08:00 |
|
adtpdn
|
edd5051106
|
update
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2026-03-06 04:06:15 +08:00 |
|
Yogi Wiguna
|
14331c222e
|
feat: create main game scene with gridmap, environment, and UI controls.
|
2026-03-05 17:56:54 +08:00 |
|
Yogi Wiguna
|
7d801f1156
|
feat: Add an EnhancedGridMap with advanced generation, randomization, and pathfinding capabilities, and introduce the Stop n Go game mode manager.
|
2026-03-05 17:50:21 +08:00 |
|
Yogi Wiguna
|
5c4764b082
|
feat: Introduce core player movement manager with grid-based movement, player pushing mechanics, and initial bot control and strategic planning.
|
2026-03-05 16:41:35 +08:00 |
|
Yogi Wiguna
|
aa26e9f2a4
|
feat: Introduce PlayerMovementManager to centralize grid-based player and bot movement, including multiplayer synchronization and push interactions.
|
2026-03-05 15:32:45 +08:00 |
|
Yogi Wiguna
|
fb6d9df5db
|
feat: Create player input and powerup managers to handle player interactions, movement, actions, targeting, and boost meter mechanics.
|
2026-03-05 14:29:34 +08:00 |
|
adtpdn
|
ebfa8f99a7
|
feat: Implement the main game scene with new player functionality, Stop n Go and Portal Mode managers, a dynamic message bar, and pre-game countdown logic.
|
2026-03-05 02:07:14 +08:00 |
|
Yogi Wiguna
|
cd7881bc3f
|
feat: Introduce an EnhancedGridMap with advanced generation, randomization, pathfinding, and data serialization, along with new player, powerup, and portal managers.
|
2026-03-04 17:40:10 +08:00 |
|
Yogi Wiguna
|
8f03cc15c5
|
feat: introduce core player logic with manager integration and power-up inventory UI.
|
2026-03-04 15:56:03 +08:00 |
|
Yogi Wiguna
|
a78acd12b8
|
feat: Add core manager scripts for camera context, player input, special tiles, and a powerup inventory UI.
|
2026-03-04 13:27:22 +08:00 |
|
Yogi Wiguna
|
b32565203f
|
feat: Implement core player movement, input, and player scene setup, including grid-based movement, rotation, push mechanics, and multiplayer synchronization.
|
2026-03-04 12:33:06 +08:00 |
|
Yogi Wiguna
|
8b33ed3f56
|
feat: Implement the core "Tekton Doors" game mode including arena setup, portal management, special tiles, and mission tracking HUD.
Tekton Armageddon V.0.8
|
2026-03-03 15:38:09 +08:00 |
|
adtpdn
|
09d08093e2
|
feat: Implement the main game scene, initializing core managers, a new message bar system, and a pre-game countdown.
|
2026-03-03 05:01:59 +08:00 |
|
Yogi Wiguna
|
e6dceaf173
|
feat: Add a multiplayer-synchronized portal door with visual elements, player detection, and dynamic color.
|
2026-03-02 16:49:40 +08:00 |
|
Yogi Wiguna
|
c16a0043bc
|
feat: Introduce a new modular bot AI system for decision-making, movement, and actions.
|
2026-03-02 15:32:50 +08:00 |
|
Yogi Wiguna
|
78634d6421
|
feat: Implement a new portal door game mode with arena partitioning, dynamic connections, and multiplayer synchronization.
|
2026-03-02 14:48:59 +08:00 |
|
Yogi Wiguna
|
1425dff93e
|
feat: Implement PortalDoor functionality and integrate PortalModeManager for the Tekton Doors game mode.
|
2026-03-02 12:17:36 +08:00 |
|
adtpdn
|
a7442bb1a6
|
feat: Implement core playerboard management including item grabbing, power-up handling, goal completion, and grid refilling, alongside new Tekton entity and various game managers.
|
2026-03-02 03:10:38 +08:00 |
|
adtpdn
|
1c5c3d47f6
|
feat: implement Tekton NPC with movement, combat, and interaction mechanics, and add initial portal system components.
|
2026-02-27 04:29:02 +08:00 |
|
Yogi Wiguna
|
38a7c06311
|
feat: Add PlayerMovementManager for grid-based movement, rotation, and player-to-player push mechanics.
|
2026-02-26 17:46:14 +08:00 |
|
Yogi Wiguna
|
145a1a53dc
|
feat: Add PortalModeManager and integrate it for the Tekton Doors game mode.
|
2026-02-26 17:42:47 +08:00 |
|
Yogi Wiguna
|
f13ec4782b
|
feat: Introduce core player script with multiplayer state management, character selection, and game logic, alongside a new camera context manager.
|
2026-02-26 17:12:33 +08:00 |
|
Yogi Wiguna
|
8e0aa322de
|
feat: Implement core player entity with multiplayer state synchronization, character selection, movement, and manager-based input.
|
2026-02-26 16:55:36 +08:00 |
|
Yogi Wiguna
|
3a902aa3d7
|
feat: Implement Portal Doors game mode with arena setup, dynamic portal connections, and timed events.
|
2026-02-26 13:03:22 +08:00 |
|
Yogi Wiguna
|
a29f1639f2
|
feat: add powerup inventory UI for managing player powerups and a mobile touch controls manager with a virtual joystick and configurable action buttons.
|
2026-02-26 11:56:16 +08:00 |
|
Yogi Wiguna
|
129ff8818a
|
feat: Implement initial main scene with player input management and touch controls, including new graphics assets.
|
2026-02-26 11:48:40 +08:00 |
|
Yogi Wiguna
|
c57b045bef
|
feat: Implement the new Stop N Go game mode with dedicated managers, models, and UI.
|
2026-02-26 11:29:58 +08:00 |
|
Yogi Wiguna
|
3cd67c02ab
|
feat: Implement Stop N Go game mode with phase management, mission objectives, and visual HUD elements.
|
2026-02-26 10:40:55 +08:00 |
|
Yogi Wiguna
|
36485c7f25
|
feat: introduce StopNGoManager to handle game phases, mission objectives, and dynamic arena setup with synchronized HUD elements.
|
2026-02-26 10:02:39 +08:00 |
|
adtpdn
|
ef3d018040
|
feat: implement Tekton Doors game mode with arena setup, portal management, connection randomization, and game state timers.
|
2026-02-26 04:25:09 +08:00 |
|
Yogi Wiguna
|
551c820d5e
|
feat: implement a player movement manager handling grid-based movement, rotation, and push interactions.
|
2026-02-25 17:04:25 +08:00 |
|
Yogi Wiguna
|
6d41f9dbc6
|
feat: Implement Tekton Doors game mode with portal mechanics, add an in-game message bar, and introduce a pre-game countdown.
|
2026-02-25 16:58:59 +08:00 |
|
Yogi Wiguna
|
a157c1efc4
|
feat: implement main game scene with manager initialization, UI setup, multiplayer integration, and core gameplay features like the message bar and pre-game countdown.
|
2026-02-25 12:32:46 +08:00 |
|
Yogi Wiguna
|
51df6ed4fc
|
feat: Add core player entity with network-synced properties, character selection, and manager integration.
|
2026-02-25 12:24:12 +08:00 |
|
Yogi Wiguna
|
4990ce3c89
|
feat: Implement tile scarcity model for tile generation and power-up inventory UI for player interaction.
|
2026-02-25 12:09:14 +08:00 |
|
Yogi Wiguna
|
040e6e53ce
|
feat: implement obstacle manager for randomized static wall spawning, integrate into main scene, and add stop-n-go manager.
|
2026-02-25 10:54:55 +08:00 |
|
Yogi Wiguna
|
e31973dfab
|
feat: Add initial player character, movement, network synchronization, bot AI, and game managers.
|
2026-02-24 16:54:45 +08:00 |
|
Yogi Wiguna
|
aa6d6dcec2
|
feat: Initialize core game scene, managers, UI, multiplayer spawning, message bar, and pre-game countdown.
|
2026-02-24 11:35:45 +08:00 |
|