Commit Graph

17 Commits

Author SHA1 Message Date
adtpdn 19e7f619ab feat(gauntlet): replace Cleanser with Ghost powerup sticky bypass (v2.4.2)
- Remove entire Cleanser system (signal, vars, HUD, input, RPCs, bot AI)
- Ghost (Invisible Mode) now bypasses sticky tiles in Gauntlet
- Grant Ghost powerup every 2 missions instead of Cleanser charges
- Ghost tiles spawn naturally on Gauntlet arena (15% chance)
- Bots use Ghost powerup when boxed in by sticky tiles
- Players pushed into sticky while Ghost are not slowed
- Remove use_cleanser input action from project.godot
- Remove CleanserHBox UI from gauntlet_hud.tscn
- Bump version to 2.4.2
2026-07-03 14:55:03 +08:00
adtpdn d40a242cbc feat(gauntlet): shrink arena per phase 20x20 -> 18x18 -> 7x7; sticky cells block movement
CI / Export Linux (push) Failing after 4s
CI / Export Windows (push) Failing after 36s
CI / Export Android (push) Failing after 38s
Test Suite / Unit Tests (GUT) (push) Failing after 26s
Test Suite / Integration Tests (push) Failing after 29s
Test Suite / Code Style Check (push) Failing after 38s
CI / Create Release (push) Has been skipped
Test Suite / Security Scan (push) Failing after 51s
2026-07-02 18:11:14 +08:00
adtpdn 594a0ce84d Fix gauntlet_manager indentation and scope 2026-07-01 11:28:07 +08:00
adtpdn cc584c3251 fix: hardcode NPC zone coordinates to strictly prevent tiles spawning underneath candy cannon 2026-06-30 01:59:59 +08:00
adtpdn 3ca2ff3c0f fix: empty out all gridmap layers under candy pump and use precise duration timer for projectile destruction (experimental branch) 2026-06-29 21:54:52 +08:00
adtpdn 5466f0bf36 fix: empty out all gridmap layers under candy pump and use precise duration timer for projectile destruction
Build and Release Patch PCK / build-and-deploy-patch (push) Failing after 2m22s
Automated Testing / test (push) Failing after 57s
2026-06-29 21:13:44 +08:00
adtpdn a5595dbd6b fix: empty 3x3 tiles below candy cannon and add outline shaders to cannon, projectiles, bubbles and vfx 2026-06-29 20:53:28 +08:00
adtpdn dfd1918da6 Gauntlet cleanser stacking and UI fixes 2026-06-28 19:19:41 +08:00
adtpdn 8b9efa1165 Gauntlet UI fixes and cleanser improvements 2026-06-28 18:50:49 +08:00
adtpdn 798189d81b feat: fix the spawn tiles 2026-06-26 13:56:59 +08:00
adtpdn 00f9d98f4b refactor: enhance test framework with automated resource tracking and scripted error capture capabilities 2026-06-26 09:40:17 +08:00
adtpdn 9dd3c59edf feat: update 2026-06-12 18:05:04 +08:00
adtpdn 8a2fb36a98 feat: update 2026-06-11 18:28:25 +08:00
adtpdn 8520f9db3c feat: rollback fix 2026-06-10 10:48:20 +08:00
adtpdn 5653473c12 feat: the rebuild gamemode of "Gauntlet" 2026-06-10 02:12:25 +08:00
adtpdn f2f90f98e2 feat: implement Candy Cannon mechanics, CI/CD pipelines, and version 2.3.7 updates 2026-05-25 18:17:00 +08:00
adtpdn 7380161743 feat: add Candy Cannon Survival game mode with collectible tiles
Version bump to 2.3.6. New game mode features 20×20 arena with central cannon obstacle, three escalating phases (Open Arena, Route Pressure, Survival), and collectible tiles (Hearts, Diamonds, Stars, Coins) with pattern-matching missions. Players dodge candy volleys while completing collection goals.

Updated export paths and version strings across all platforms (Windows, Android, Web, Linux).
2026-05-24 06:56:57 +08:00