Commit Graph

8 Commits

Author SHA1 Message Date
adtpdn 5c789cb37f fix: downgrade workflow godot version to 4.6.3 to match system, fix godot compilation errors 2026-07-06 12:09:23 +08:00
god a7a4ca68aa implement delivery ready indicator logic + off-color detection 2026-07-06 02:41:37 +08:00
god 717e8cedae implement auto tile pickup and visual candy stacking on player head 2026-07-06 02:31:17 +08:00
god b3a421bb55 mekton boss npc uses static tekton mesh w/ emission color cycling; updated bot ghost check 2026-07-06 02:20:43 +08:00
god 783b3b5894 fix candy_survival ghost and knock input mapping, hook ghost into player transparency, fix hud layout missing UI nodes 2026-07-06 02:14:22 +08:00
god 25231859b8 implement candy_survival HUD ui nodes and RPC logic for stacks/knocks/ghost charges 2026-07-06 02:06:18 +08:00
god 357d84e2ce fix Candy Survival bugs: self-contained Mekton spawn, dead code, clean sticky definition 2026-07-06 01:39:23 +08:00
god 528e22875d rename gauntlet→candy_survival + rewrite Candy Survival per boss design
- Rename enum GAUNTLET→CANDY_SURVIVAL, all gauntlet_*→candy_survival_*
- Rename files: gauntlet_manager→candy_survival_manager, candy_cannon→candy_survival_npc, gauntlet.tscn→candy_survival.tscn
- Rewrite candy_survival_manager.gd: blueprints, candy stack, Mekton delivery, Sugar Rush, knock/ghost charges, sticky-as-wall
- Update player_movement_manager.gd: smack→knock system, ghost integration
- All Candy Survival issues (#54-57, #65-70) retitled per boss design
- Shared managers (goals_cycle, goal, player_race, playerboard, turn) untouched
2026-07-06 01:28:39 +08:00