adtpdn
|
5653473c12
|
feat: the rebuild gamemode of "Gauntlet"
|
2026-06-10 02:12:25 +08:00 |
|
adtpdn
|
f2f90f98e2
|
feat: implement Candy Cannon mechanics, CI/CD pipelines, and version 2.3.7 updates
|
2026-05-25 18:17:00 +08:00 |
|
adtpdn
|
b76dd2e737
|
feat: fix some bug
|
2026-04-24 22:56:11 +08:00 |
|
adtpdn
|
5323aea5fb
|
feat: add tutorial section
|
2026-04-10 05:17:30 +08:00 |
|
Yogi Wiguna
|
a88839b396
|
feat: implement core game scene, player logic, and modular manager architecture for Tekton Dash
|
2026-03-31 22:08:57 +08:00 |
|
Yogi Wiguna
|
f7463d57cd
|
feat: Implement PlayerMovementManager for grid-based movement, collision, and a push mechanic with Stop n Go mode rules.
|
2026-03-24 16:15:00 +08:00 |
|
Yogi Wiguna
|
efdd8f4969
|
Add SFX
|
2026-03-17 17:38:30 +08:00 |
|
Yogi Wiguna
|
a7361f4a2b
|
feat: Introduce 'Stop N Go' arena with new grass assets and a comprehensive player movement manager script.
|
2026-03-13 14:44:35 +08:00 |
|
Yogi Wiguna
|
6e43cb5337
|
feat: Add grid-based player movement manager, new 'stop_n_go' arena, and core game scene setup.
|
2026-03-13 14:37:13 +08:00 |
|
Yogi Wiguna
|
6242c4e37e
|
feat: Implement player movement manager for grid-based movement, rotation, and complex player interactions including pushing and environmental checks.
|
2026-03-13 10:19:38 +08:00 |
|
Yogi Wiguna
|
e5e99f5853
|
feat: Add diverse game tiles, 3D wall scenes, and player movement and stop-n-go managers.
|
2026-03-12 17:47:23 +08:00 |
|
Yogi Wiguna
|
650d241a72
|
feat: Add core player input, movement, and special ability management systems with new UI components.
|
2026-03-11 17:40:45 +08:00 |
|
Yogi Wiguna
|
18c3dbecd6
|
feat: Add core game managers, main scene, enhanced gridmap, and essential assets, including a new special tiles manager for power-up effects and inventory.
|
2026-03-11 15:29:07 +08:00 |
|
Yogi Wiguna
|
4b7a64a119
|
feat: Implement core player movement with advanced pushing mechanics, define game modes, and introduce various new managers and UI components.
|
2026-03-11 09:56:10 +08:00 |
|
Yogi Wiguna
|
da7192ac07
|
feat: Introduce player movement manager with push mechanics, multiplayer synchronization, and new touch controls and powerup inventory UI.
|
2026-03-10 11:05:14 +08:00 |
|
Yogi Wiguna
|
aaf246d873
|
feat: Introduce core game systems for special tile effects, power-up management, player movement, and initial UI screens.
|
2026-03-09 17:49:50 +08:00 |
|
Yogi Wiguna
|
5c4764b082
|
feat: Introduce core player movement manager with grid-based movement, player pushing mechanics, and initial bot control and strategic planning.
|
2026-03-05 16:41:35 +08:00 |
|
Yogi Wiguna
|
aa26e9f2a4
|
feat: Introduce PlayerMovementManager to centralize grid-based player and bot movement, including multiplayer synchronization and push interactions.
|
2026-03-05 15:32:45 +08:00 |
|
Yogi Wiguna
|
cd7881bc3f
|
feat: Introduce an EnhancedGridMap with advanced generation, randomization, pathfinding, and data serialization, along with new player, powerup, and portal managers.
|
2026-03-04 17:40:10 +08:00 |
|
Yogi Wiguna
|
8f03cc15c5
|
feat: introduce core player logic with manager integration and power-up inventory UI.
|
2026-03-04 15:56:03 +08:00 |
|
Yogi Wiguna
|
b32565203f
|
feat: Implement core player movement, input, and player scene setup, including grid-based movement, rotation, push mechanics, and multiplayer synchronization.
|
2026-03-04 12:33:06 +08:00 |
|
adtpdn
|
a7442bb1a6
|
feat: Implement core playerboard management including item grabbing, power-up handling, goal completion, and grid refilling, alongside new Tekton entity and various game managers.
|
2026-03-02 03:10:38 +08:00 |
|
Yogi Wiguna
|
38a7c06311
|
feat: Add PlayerMovementManager for grid-based movement, rotation, and player-to-player push mechanics.
|
2026-02-26 17:46:14 +08:00 |
|
Yogi Wiguna
|
551c820d5e
|
feat: implement a player movement manager handling grid-based movement, rotation, and push interactions.
|
2026-02-25 17:04:25 +08:00 |
|
Yogi Wiguna
|
e31973dfab
|
feat: Add initial player character, movement, network synchronization, bot AI, and game managers.
|
2026-02-24 16:54:45 +08:00 |
|
Yogi Wiguna
|
19fdb12c31
|
feat: Introduce player input and movement managers to handle continuous, turn-based, and targeted grid interactions.
|
2026-02-23 17:09:33 +08:00 |
|
Yogi Wiguna
|
c8e7be8c6a
|
feat: Implement player movement, rotation, and advanced push mechanics with new PlayerMovementManager, StopNGoManager, and player scene script.
|
2026-02-23 12:55:02 +08:00 |
|
Yogi Wiguna
|
dc719e4c52
|
feat: Implement the Stop 'n' Go game mode, including phase management, player missions, movement penalties, and associated player movement logic.
|
2026-02-23 10:17:06 +08:00 |
|
Yogi Wiguna
|
0e4d69f7b9
|
feat: Introduce PlayerMovementManager to manage player movement, rotation, attack mode push mechanics, and grid-based collision detection.
|
2026-02-20 17:54:58 +08:00 |
|
Yogi Wiguna
|
e90cbfe246
|
feat: Implement Tekton roaming NPC with movement, combat, carry, throw, and knock mechanics.
|
2026-02-19 17:29:14 +08:00 |
|
adtpdn
|
a7a8106b7e
|
attempt to make stop n go gamemode
|
2026-02-19 03:42:59 +08:00 |
|
Yogi Wiguna
|
489e31fb39
|
feat: Add PlayerMovementManager to centralize player movement logic and implement a 'SUPER PUSH' attack mechanic.
|
2026-02-13 16:02:23 +08:00 |
|
Yogi Wiguna
|
ad16f5942b
|
feat: Add EnhancedGridMap for dynamic grid generation, pathfinding, and network synchronization, and introduce core game scripts for Tekton entities and managers.
|
2026-02-13 13:14:37 +08:00 |
|
Yogi Wiguna
|
5275c4acd8
|
feat: Implement player input and movement managers for grid-based interaction and movement.
|
2026-02-12 12:11:38 +08:00 |
|
Yogi Wiguna
|
263af68596
|
feat: Implement player movement manager with grid-based movement, rotation, and advanced 'SUPER PUSH' mechanics.
|
2026-02-06 13:59:18 +08:00 |
|
Yogi Wiguna
|
e34a7467d0
|
feat: Add initial main game scene with grid and cameras, and implement player movement manager.
|
2026-02-05 17:48:47 +08:00 |
|
Yogi Wiguna
|
e933773688
|
feat: Introduce core game managers and main scene, implementing player UI for board, actions, and power-ups.
|
2026-02-05 16:12:34 +08:00 |
|
Yogi Wiguna
|
757051aca8
|
feat: Implement powerup inventory UI and manager, introducing ghost and area freeze special tiles.
|
2026-02-03 17:04:35 +08:00 |
|
Yogi Wiguna
|
66d34d0d29
|
feat: Establish initial game structure including lobby, UI, and core gameplay managers.
|
2026-02-02 15:01:30 +08:00 |
|
adtpdn
|
9201c99d42
|
update
|
2026-02-02 08:34:04 +08:00 |
|
adtpdn
|
e66ba7542c
|
update
|
2026-01-29 03:04:24 +08:00 |
|
adtpdn
|
d262bb8dc0
|
update feature & bugfix
|
2026-01-23 22:26:44 +08:00 |
|
adtpdn
|
89a3beb2b2
|
update logic for push
|
2026-01-23 08:38:45 +08:00 |
|
adtpdn
|
6948a4aed1
|
edit special power up
|
2026-01-09 22:41:00 +08:00 |
|
adtpdn
|
6aede0a382
|
feat: Implement cycle timer toggle, refactor continuous input, and improve movement synchronization.
|
2026-01-07 05:41:38 +08:00 |
|
adtpdn
|
7423e29443
|
update holiday
|
2026-01-01 05:21:25 +08:00 |
|
adtpdn
|
c5e9d073fa
|
feat: Implement core game managers, player movement logic, and initial UI scenes.
|
2025-12-27 05:45:57 +08:00 |
|
adtpdn
|
fe4c3eddb8
|
feat: add player core, movement, and playerboard managers, special tile effects system, and lobby scene.
|
2025-12-09 21:16:06 +08:00 |
|
adtpdn
|
8f672dfb49
|
feat: Add player movement manager, main scene, and backflip animation asset.
|
2025-12-09 17:46:43 +08:00 |
|
adtpdn
|
a97a8e68f6
|
player.gd refactor progress
|
2025-12-03 18:16:00 +08:00 |
|