god
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528e22875d
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rename gauntlet→candy_survival + rewrite Candy Survival per boss design
- Rename enum GAUNTLET→CANDY_SURVIVAL, all gauntlet_*→candy_survival_*
- Rename files: gauntlet_manager→candy_survival_manager, candy_cannon→candy_survival_npc, gauntlet.tscn→candy_survival.tscn
- Rewrite candy_survival_manager.gd: blueprints, candy stack, Mekton delivery, Sugar Rush, knock/ghost charges, sticky-as-wall
- Update player_movement_manager.gd: smack→knock system, ghost integration
- All Candy Survival issues (#54-57, #65-70) retitled per boss design
- Shared managers (goals_cycle, goal, player_race, playerboard, turn) untouched
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2026-07-06 01:28:39 +08:00 |
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god
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114748a54f
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experimental: remove Tekton Doors entirely
- Delete portal_mode_manager.gd, portal_door.gd, portal_door.tscn
- Strip all Tekton Doors logic from main.gd, player.gd, lobby.gd,
lobby_room.gd, lobby_manager.gd, camera_context_manager.gd,
music_manager.gd, tekton.gd, enhanced_gridmap.gd,
playerboard_manager.gd, special_tiles_manager.gd
- Remove TK enum (TEKTON_DOORS=2), mode_config schema, arena area
- Update tests: 3 modes instead of 4
- Strip HowToPlay tab from main.tscn
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2026-07-06 00:18:59 +08:00 |
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adtpdn
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00f9d98f4b
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refactor: enhance test framework with automated resource tracking and scripted error capture capabilities
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2026-06-26 09:40:17 +08:00 |
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adtpdn
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844ec194cb
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Replace dasher-pack with unified animation-pack using original Blender bone names
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2026-06-15 14:28:26 +08:00 |
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adtpdn
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8520f9db3c
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feat: rollback fix
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2026-06-10 10:48:20 +08:00 |
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Yogi Wiguna
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f08b21006b
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feat: initialize main scene, character portraits, and UI/lobby management systems
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2026-03-30 15:28:38 +08:00 |
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Yogi Wiguna
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877a238a82
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feat: Introduce the Stop N Go game mode, including its manager script, arena assets, and associated HUD elements.
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2026-03-13 10:32:25 +08:00 |
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Yogi Wiguna
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4b7a64a119
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feat: Implement core player movement with advanced pushing mechanics, define game modes, and introduce various new managers and UI components.
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2026-03-11 09:56:10 +08:00 |
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Yogi Wiguna
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a78acd12b8
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feat: Add core manager scripts for camera context, player input, special tiles, and a powerup inventory UI.
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2026-03-04 13:27:22 +08:00 |
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adtpdn
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a7442bb1a6
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feat: Implement core playerboard management including item grabbing, power-up handling, goal completion, and grid refilling, alongside new Tekton entity and various game managers.
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2026-03-02 03:10:38 +08:00 |
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Yogi Wiguna
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f13ec4782b
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feat: Introduce core player script with multiplayer state management, character selection, and game logic, alongside a new camera context manager.
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2026-02-26 17:12:33 +08:00 |
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Yogi Wiguna
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c57b045bef
|
feat: Implement the new Stop N Go game mode with dedicated managers, models, and UI.
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2026-02-26 11:29:58 +08:00 |
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Yogi Wiguna
|
51df6ed4fc
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feat: Add core player entity with network-synced properties, character selection, and manager integration.
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2026-02-25 12:24:12 +08:00 |
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Yogi Wiguna
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a536e060c9
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feat: Add CameraContextManager to dynamically adjust camera position based on player's board position and game mode, including hysteresis and tweening.
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2026-02-23 17:38:37 +08:00 |
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Yogi Wiguna
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8a5c25be23
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feat: Introduce Stop N Go game mode manager handling phase transitions, missions, arena setup, and a new camera context manager.
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2026-02-23 13:18:34 +08:00 |
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Yogi Wiguna
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d2ae5ada0e
|
feat: Add dynamic camera context manager, initial main scene setup with gridmap and UI, and player script.
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2026-02-11 16:52:27 +08:00 |
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Yogi Wiguna
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382899d3e1
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feat: Introduce tekton_walking 3D model, implement a CameraContextManager for dynamic camera positioning, and add a ScreenShakeManager script.
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2026-02-11 13:24:24 +08:00 |
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