Commit Graph

37 Commits

Author SHA1 Message Date
Yogi Wiguna 4b7a64a119 feat: Implement core player movement with advanced pushing mechanics, define game modes, and introduce various new managers and UI components. 2026-03-11 09:56:10 +08:00
Yogi Wiguna da7192ac07 feat: Introduce player movement manager with push mechanics, multiplayer synchronization, and new touch controls and powerup inventory UI. 2026-03-10 11:05:14 +08:00
Yogi Wiguna aaf246d873 feat: Introduce core game systems for special tile effects, power-up management, player movement, and initial UI screens. 2026-03-09 17:49:50 +08:00
Yogi Wiguna 5c4764b082 feat: Introduce core player movement manager with grid-based movement, player pushing mechanics, and initial bot control and strategic planning. 2026-03-05 16:41:35 +08:00
Yogi Wiguna aa26e9f2a4 feat: Introduce PlayerMovementManager to centralize grid-based player and bot movement, including multiplayer synchronization and push interactions. 2026-03-05 15:32:45 +08:00
Yogi Wiguna cd7881bc3f feat: Introduce an EnhancedGridMap with advanced generation, randomization, pathfinding, and data serialization, along with new player, powerup, and portal managers. 2026-03-04 17:40:10 +08:00
Yogi Wiguna 8f03cc15c5 feat: introduce core player logic with manager integration and power-up inventory UI. 2026-03-04 15:56:03 +08:00
Yogi Wiguna b32565203f feat: Implement core player movement, input, and player scene setup, including grid-based movement, rotation, push mechanics, and multiplayer synchronization. 2026-03-04 12:33:06 +08:00
adtpdn a7442bb1a6 feat: Implement core playerboard management including item grabbing, power-up handling, goal completion, and grid refilling, alongside new Tekton entity and various game managers. 2026-03-02 03:10:38 +08:00
Yogi Wiguna 38a7c06311 feat: Add PlayerMovementManager for grid-based movement, rotation, and player-to-player push mechanics. 2026-02-26 17:46:14 +08:00
Yogi Wiguna 551c820d5e feat: implement a player movement manager handling grid-based movement, rotation, and push interactions. 2026-02-25 17:04:25 +08:00
Yogi Wiguna e31973dfab feat: Add initial player character, movement, network synchronization, bot AI, and game managers. 2026-02-24 16:54:45 +08:00
Yogi Wiguna 19fdb12c31 feat: Introduce player input and movement managers to handle continuous, turn-based, and targeted grid interactions. 2026-02-23 17:09:33 +08:00
Yogi Wiguna c8e7be8c6a feat: Implement player movement, rotation, and advanced push mechanics with new PlayerMovementManager, StopNGoManager, and player scene script. 2026-02-23 12:55:02 +08:00
Yogi Wiguna dc719e4c52 feat: Implement the Stop 'n' Go game mode, including phase management, player missions, movement penalties, and associated player movement logic. 2026-02-23 10:17:06 +08:00
Yogi Wiguna 0e4d69f7b9 feat: Introduce PlayerMovementManager to manage player movement, rotation, attack mode push mechanics, and grid-based collision detection. 2026-02-20 17:54:58 +08:00
Yogi Wiguna e90cbfe246 feat: Implement Tekton roaming NPC with movement, combat, carry, throw, and knock mechanics. 2026-02-19 17:29:14 +08:00
adtpdn a7a8106b7e attempt to make stop n go gamemode 2026-02-19 03:42:59 +08:00
Yogi Wiguna 489e31fb39 feat: Add PlayerMovementManager to centralize player movement logic and implement a 'SUPER PUSH' attack mechanic. 2026-02-13 16:02:23 +08:00
Yogi Wiguna ad16f5942b feat: Add EnhancedGridMap for dynamic grid generation, pathfinding, and network synchronization, and introduce core game scripts for Tekton entities and managers. 2026-02-13 13:14:37 +08:00
Yogi Wiguna 5275c4acd8 feat: Implement player input and movement managers for grid-based interaction and movement. 2026-02-12 12:11:38 +08:00
Yogi Wiguna 263af68596 feat: Implement player movement manager with grid-based movement, rotation, and advanced 'SUPER PUSH' mechanics. 2026-02-06 13:59:18 +08:00
Yogi Wiguna e34a7467d0 feat: Add initial main game scene with grid and cameras, and implement player movement manager. 2026-02-05 17:48:47 +08:00
Yogi Wiguna e933773688 feat: Introduce core game managers and main scene, implementing player UI for board, actions, and power-ups. 2026-02-05 16:12:34 +08:00
Yogi Wiguna 757051aca8 feat: Implement powerup inventory UI and manager, introducing ghost and area freeze special tiles. 2026-02-03 17:04:35 +08:00
Yogi Wiguna 66d34d0d29 feat: Establish initial game structure including lobby, UI, and core gameplay managers. 2026-02-02 15:01:30 +08:00
adtpdn 9201c99d42 update 2026-02-02 08:34:04 +08:00
adtpdn e66ba7542c update 2026-01-29 03:04:24 +08:00
adtpdn d262bb8dc0 update feature & bugfix 2026-01-23 22:26:44 +08:00
adtpdn 89a3beb2b2 update logic for push 2026-01-23 08:38:45 +08:00
adtpdn 6948a4aed1 edit special power up 2026-01-09 22:41:00 +08:00
adtpdn 6aede0a382 feat: Implement cycle timer toggle, refactor continuous input, and improve movement synchronization. 2026-01-07 05:41:38 +08:00
adtpdn 7423e29443 update holiday 2026-01-01 05:21:25 +08:00
adtpdn c5e9d073fa feat: Implement core game managers, player movement logic, and initial UI scenes. 2025-12-27 05:45:57 +08:00
adtpdn fe4c3eddb8 feat: add player core, movement, and playerboard managers, special tile effects system, and lobby scene. 2025-12-09 21:16:06 +08:00
adtpdn 8f672dfb49 feat: Add player movement manager, main scene, and backflip animation asset. 2025-12-09 17:46:43 +08:00
adtpdn a97a8e68f6 player.gd refactor progress 2025-12-03 18:16:00 +08:00