Yogi Wiguna
4b7a64a119
feat: Implement core player movement with advanced pushing mechanics, define game modes, and introduce various new managers and UI components.
2026-03-11 09:56:10 +08:00
adtpdn
884ce60cf1
update BG, tile
2026-03-10 23:13:24 +08:00
Yogi Wiguna
c895e466b5
feat: Add new tile meshes and materials to the enhanced gridmap MeshLibrary.
2026-03-10 15:53:19 +08:00
Yogi Wiguna
8b33ed3f56
feat: Implement the core "Tekton Doors" game mode including arena setup, portal management, special tiles, and mission tracking HUD.
...
Tekton Armageddon V.0.8
2026-03-03 15:38:09 +08:00
Yogi Wiguna
ea49eb2e4a
feat: Implement Stop N Go game mode with a new manager script and associated gridmap assets within the MeshLibrary.
2026-02-24 10:43:00 +08:00
Yogi Wiguna
e90cbfe246
feat: Implement Tekton roaming NPC with movement, combat, carry, throw, and knock mechanics.
2026-02-19 17:29:14 +08:00
Yogi Wiguna
da858c12aa
feat: Implement core player character logic, including state management, network synchronization, character selection, and manager initialization.
2026-02-12 11:02:30 +08:00
Yogi Wiguna
903619a396
feat: Add initial gridmap mesh library, main game script, and Nakama manager.
2026-02-10 17:44:07 +08:00
Yogi Wiguna
fe494b50ef
feat: Implement core game scene with UI, managers, and a default mesh library.
2026-02-05 12:58:58 +08:00
Yogi Wiguna
757051aca8
feat: Implement powerup inventory UI and manager, introducing ghost and area freeze special tiles.
2026-02-03 17:04:35 +08:00
Yogi Wiguna
02d13d9ff5
feat: Add main game scene with core logic, manager initialization, UI setup, and an in-game message bar.
2026-02-03 14:48:41 +08:00
Yogi Wiguna
16a46d7e76
feat: Introduce an EnhancedGridMap with advanced grid generation, randomization, and data serialization features, along with a default MeshLibrary and a new main scene script.
2026-02-03 12:20:02 +08:00
Yogi Wiguna
e8fc3f86c5
feat: Implement special tile power-up system with manager, levels, cooldowns, inventory, and associated assets.
2026-02-03 10:16:03 +08:00
Yogi Wiguna
66d34d0d29
feat: Establish initial game structure including lobby, UI, and core gameplay managers.
2026-02-02 15:01:30 +08:00
adtpdn
59ff22f5ac
feat: Add initial lobby and main scenes, along with various tile meshes and holographic textures.
2025-12-09 20:57:33 +08:00
adtpdn
65be1fcc63
Improve gridmap item placement and UI logic
...
Enhanced the auto_put_item logic to better identify and place non-goal or excess tiles from the playerboard onto the grid. Updated gridmap and dock scripts for improved cell option handling and UI consistency. Adjusted mesh library item order and main scene cell data for better alignment. Expanded spawn and finish locations for player logic.
2025-10-28 14:05:50 +08:00
adtpdn
84413314ef
Add example scene and player for enhanced_gridmap
...
Introduces a new example scene and player script for the enhanced_gridmap addon, including supporting resources and materials. Updates the mesh library, assets, and main scene to integrate new tile types and visual styles. Adjusts project settings for improved resolution and sets the new main scene as the entry point.
2025-10-22 11:50:17 +08:00
adtpdn
d64b685e6e
make the orientation of obstacle align with four side of cell on gridmap
2025-03-13 17:32:41 +08:00
adtpdn
495c9c64a5
dd
2025-03-10 15:44:54 +08:00
adtpdn
1c67557135
goals synced
2025-02-04 16:42:13 +08:00
adtpdn
471d425b23
Update
2024-11-04 17:25:09 +08:00
adtpdn
b8a1569e33
test
2024-10-25 13:18:26 +08:00
adtpdn
8fe13a42ca
last update
2024-10-24 17:40:10 +08:00
adtpdn
941ad46e09
update
2024-10-24 16:51:46 +08:00
adtpdn
df5ecfa7bc
Update
2024-10-23 18:00:25 +08:00
adtpdn
6b9360d4dc
first commit
2024-10-22 16:15:56 +08:00