Yogi Wiguna
e8fc3f86c5
feat: Implement special tile power-up system with manager, levels, cooldowns, inventory, and associated assets.
2026-02-03 10:16:03 +08:00
Yogi Wiguna
753757d273
feat: Add PlayerboardManager, SpecialTilesManager, PowerupInventoryUI, and new touch control/power tile assets.
2026-02-02 18:01:42 +08:00
Yogi Wiguna
614d678b84
feat: Add initial main game scene with grid map, player board UI, and manager scripts for game logic and input.
2026-02-02 16:31:07 +08:00
Yogi Wiguna
66d34d0d29
feat: Establish initial game structure including lobby, UI, and core gameplay managers.
2026-02-02 15:01:30 +08:00
adtpdn
9201c99d42
update
2026-02-02 08:34:04 +08:00
adtpdn
d6c84dd30d
update
2026-02-02 00:21:32 +08:00
Yogi Wiguna
d9025128e0
Integrate Nakama managers and enhance powerup system
...
Added Nakama and related manager scripts to autoload in project.godot and updated input mappings. Improved powerup_manager.gd with new methods and aliases for compatibility and gameplay rewards. Refactored ui_manager.gd to better initialize UI elements and removed unused code. Added playerboard_is_empty to player.gd for board state checks. Minor formatting changes in Nakama C# utility files for consistency.
2026-01-29 15:45:06 +08:00
adtpdn
e66ba7542c
update
2026-01-29 03:04:24 +08:00
adtpdn
6949e20a1f
refactor
2026-01-28 02:29:43 +08:00
adtpdn
d71f5d67e3
update scarcity
2026-01-27 03:43:51 +08:00
adtpdn
d262bb8dc0
update feature & bugfix
2026-01-23 22:26:44 +08:00
adtpdn
89a3beb2b2
update logic for push
2026-01-23 08:38:45 +08:00
adtpdn
bee9c30f0e
bugfix, desync, and add UI function
2026-01-14 00:20:20 +08:00
adtpdn
6948a4aed1
edit special power up
2026-01-09 22:41:00 +08:00
adtpdn
6aede0a382
feat: Implement cycle timer toggle, refactor continuous input, and improve movement synchronization.
2026-01-07 05:41:38 +08:00
adtpdn
059f152374
update bot
2026-01-06 08:55:14 +08:00
adtpdn
cbbe95e108
overhaul bot
2026-01-03 03:40:20 +08:00
adtpdn
7423e29443
update holiday
2026-01-01 05:21:25 +08:00
adtpdn
c5e9d073fa
feat: Implement core game managers, player movement logic, and initial UI scenes.
2025-12-27 05:45:57 +08:00
adtpdn
b0d45d4569
feat: Implement a new lobby system with configurable match duration, game over screen, and core game state management.
2025-12-20 01:10:49 +08:00
adtpdn
75eb398649
feat: Implement core game managers for power-ups, UI, goals, and player actions, and establish initial game scene and player.
2025-12-17 03:51:15 +08:00
adtpdn
e41ffcfb67
feat: Introduce modular player system with dedicated managers for movement, race, input, playerboard, actions, special tiles, and powerups, along with a new main scene and documentation.
2025-12-16 02:37:26 +08:00
adtpdn
96f5754f99
feat: Implement initial game structure with core logic, various managers, player scene, and project configuration.
2025-12-12 02:16:06 +08:00
adtpdn
a04be19af5
update
2025-12-10 23:11:59 +08:00
adtpdn
7ad20497d8
update
2025-12-10 02:55:07 +08:00
adtpdn
58d28366bb
init
2025-12-10 02:35:17 +08:00
adtpdn
fe4c3eddb8
feat: add player core, movement, and playerboard managers, special tile effects system, and lobby scene.
2025-12-09 21:16:06 +08:00
adtpdn
8f672dfb49
feat: Add player movement manager, main scene, and backflip animation asset.
2025-12-09 17:46:43 +08:00
adtpdn
ac463185de
Update
2025-12-08 21:56:36 +08:00
adtpdn
438c0c0d6e
feat: Add initial lobby and main scenes with Nakama and lobby management scripts.
2025-12-06 02:27:08 +08:00
adtpdn
5000f3e269
Bugfix
2025-12-04 23:14:12 +08:00
adtpdn
dce55c2fe6
Minor Update
...
- Refactor the Player.gd
- Attempt to fix joining the available room, via Room ID
2025-12-03 21:51:23 +08:00
adtpdn
a97a8e68f6
player.gd refactor progress
2025-12-03 18:16:00 +08:00
adtpdn
ead155afed
Attempt to using Nakama as replacement of Low-Level ENet
2025-12-02 00:58:44 +08:00