adtpdn
2b4c9d9dcb
feat(candy-survival): toggle-and-walk knock mode, unified animations, score rewards, RPC fix
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- Changed knock from instant-ambush to toggle-and-walk: press Q to toggle Knock Mode ON, walk into target to execute, consumed on use
- Unified knock animation with other game modes (attack_mode SFX, bump, 3-tile knockback, stagger)
- Added +100 score rewards for completing goals, KNOCK, and GHOST
- Fixed RPC unknown peer ID crash for AI bots in ghost/candy stack sync
- Bots auto-toggle is_charged_strike when they have knock charges
- Fixed profile panel username update on connected peers
- Added SafeNakamaMultiplayerBridge for match state crash prevention
2026-07-09 18:03:26 +08:00
adtpdn
6506e9f416
Release 2.4.4: Candy Survival Knock and backfire fixes
Release / Build & Release (push) Successful in 7m54s
2026-07-09 15:05:15 +08:00
adtpdn
90e320ffac
fix(candy-survival): initialize local client starting charges and support action_knock_tekton action in is_knock check
2026-07-08 17:47:04 +08:00
adtpdn
f060a2f4b8
fix(candy-survival): implement stagger (knockdown), lunge visual bump, and target stealing/backfire animations for Knock (Q)
2026-07-08 17:40:01 +08:00
adtpdn
5797197097
fix(candy-survival): restore ability to lift/carry roaming Tekton character
2026-07-08 16:49:22 +08:00
adtpdn
f39726a7db
fix(candy-survival): disable Space and G, rebind Q to Knock and F to Ghost mode
2026-07-08 16:08:30 +08:00
adtpdn
47ba6e2456
fix(candy-survival): map interact/delivery input to action_grab instead of nonexistent action_interact
2026-07-08 15:42:24 +08:00
adtpdn
950b1969d8
feat: update
2026-07-07 18:15:47 +08:00
adtpdn
286d0ce069
feat: update candy logic
2026-07-07 18:08:49 +08:00
god
783b3b5894
fix candy_survival ghost and knock input mapping, hook ghost into player transparency, fix hud layout missing UI nodes
2026-07-06 02:14:22 +08:00
adtpdn
9dd3c59edf
feat: update
2026-06-12 18:05:04 +08:00
adtpdn
a592eb1de0
feat : mobile input controller
2026-04-13 18:15:49 +08:00
adtpdn
a478e3fc2e
feat: completing tutorial
2026-04-11 06:00:54 +08:00
adtpdn
5323aea5fb
feat: add tutorial section
2026-04-10 05:17:30 +08:00
Yogi Wiguna
91dc34a7be
feat: implement settings menu with video, audio, and input remapping support
2026-03-30 16:19:18 +08:00
adtpdn
3a50d2d324
feat: update some visual and fixing the bug
2026-03-27 01:52:45 +08:00
Yogi Wiguna
a0da22ff5c
feat: Introduce player character with input management and gridmap interaction visuals.
2026-03-25 16:20:23 +08:00
Yogi Wiguna
82fdbf91d1
feat: Implement touch controls and a settings menu.
2026-03-24 11:11:14 +08:00
Yogi Wiguna
412e7bdcdd
feat: Implement initial main scene, player scripts, and core game manager systems for input, actions, playerboard, special tiles, and UI.
2026-03-12 12:06:32 +08:00
Yogi Wiguna
93eda69ad6
feat: Implement core game systems including settings management, player input, and initial gameplay mechanics with associated UI.
2026-03-12 10:35:26 +08:00
Yogi Wiguna
650d241a72
feat: Add core player input, movement, and special ability management systems with new UI components.
2026-03-11 17:40:45 +08:00
Yogi Wiguna
4b7a64a119
feat: Implement core player movement with advanced pushing mechanics, define game modes, and introduce various new managers and UI components.
2026-03-11 09:56:10 +08:00
Yogi Wiguna
d53e4601e4
feat: Introduce comprehensive settings management with UI for video, audio, and remappable controls.
2026-03-10 17:04:01 +08:00
Yogi Wiguna
e1e928389c
feat: Implement powerup inventory UI, settings menu, and foundational managers for input and game settings.
2026-03-10 12:52:53 +08:00
Yogi Wiguna
0fb1397d11
feat: Implement Stop n Go game mode with phase management, missions, dynamic safe zones, and associated UI and managers.
2026-03-06 16:01:12 +08:00
adtpdn
edd5051106
update
2026-03-06 04:06:15 +08:00
Yogi Wiguna
5c4764b082
feat: Introduce core player movement manager with grid-based movement, player pushing mechanics, and initial bot control and strategic planning.
2026-03-05 16:41:35 +08:00
Yogi Wiguna
fb6d9df5db
feat: Create player input and powerup managers to handle player interactions, movement, actions, targeting, and boost meter mechanics.
2026-03-05 14:29:34 +08:00
Yogi Wiguna
cd7881bc3f
feat: Introduce an EnhancedGridMap with advanced generation, randomization, pathfinding, and data serialization, along with new player, powerup, and portal managers.
2026-03-04 17:40:10 +08:00
Yogi Wiguna
8f03cc15c5
feat: introduce core player logic with manager integration and power-up inventory UI.
2026-03-04 15:56:03 +08:00
Yogi Wiguna
a78acd12b8
feat: Add core manager scripts for camera context, player input, special tiles, and a powerup inventory UI.
2026-03-04 13:27:22 +08:00
Yogi Wiguna
b32565203f
feat: Implement core player movement, input, and player scene setup, including grid-based movement, rotation, push mechanics, and multiplayer synchronization.
2026-03-04 12:33:06 +08:00
adtpdn
a7442bb1a6
feat: Implement core playerboard management including item grabbing, power-up handling, goal completion, and grid refilling, alongside new Tekton entity and various game managers.
2026-03-02 03:10:38 +08:00
Yogi Wiguna
8e0aa322de
feat: Implement core player entity with multiplayer state synchronization, character selection, movement, and manager-based input.
2026-02-26 16:55:36 +08:00
Yogi Wiguna
129ff8818a
feat: Implement initial main scene with player input management and touch controls, including new graphics assets.
2026-02-26 11:48:40 +08:00
Yogi Wiguna
c57b045bef
feat: Implement the new Stop N Go game mode with dedicated managers, models, and UI.
2026-02-26 11:29:58 +08:00
Yogi Wiguna
4990ce3c89
feat: Implement tile scarcity model for tile generation and power-up inventory UI for player interaction.
2026-02-25 12:09:14 +08:00
Yogi Wiguna
19fdb12c31
feat: Introduce player input and movement managers to handle continuous, turn-based, and targeted grid interactions.
2026-02-23 17:09:33 +08:00
Yogi Wiguna
5275c4acd8
feat: Implement player input and movement managers for grid-based interaction and movement.
2026-02-12 12:11:38 +08:00
adtpdn
5ec559c4c9
update
2026-02-12 06:53:26 +08:00
Yogi Wiguna
597e6d0a56
feat: Initialize main game scene and add player input and touch control managers.
2026-02-05 11:57:04 +08:00
Yogi Wiguna
18128288d2
feat: Introduce SpecialTilesManager to manage special tile effects, including powerup inventory, leveling, cooldowns, and targeted abilities.
2026-02-05 10:30:27 +08:00
Yogi Wiguna
d9cdd9068e
feat: Implement core player character logic and input handling, including movement, actions, and manager integration.
2026-02-04 15:44:33 +08:00
Yogi Wiguna
4b39a4cfcb
Fix Power Up Inventory
...
feat: Add player input handling for movement, actions, and skill targeting, and implement special tile effect management.
2026-02-04 14:53:03 +08:00
Yogi Wiguna
77b8542896
feat: Add player action and input managers to handle player actions, movement, targeting, and visual feedback.
2026-02-04 14:25:21 +08:00
adtpdn
e66ba7542c
update
2026-01-29 03:04:24 +08:00
adtpdn
6948a4aed1
edit special power up
2026-01-09 22:41:00 +08:00
adtpdn
6aede0a382
feat: Implement cycle timer toggle, refactor continuous input, and improve movement synchronization.
2026-01-07 05:41:38 +08:00
adtpdn
a97a8e68f6
player.gd refactor progress
2025-12-03 18:16:00 +08:00