Commit Graph

27 Commits

Author SHA1 Message Date
adtpdn a592eb1de0 feat : mobile input controller 2026-04-13 18:15:49 +08:00
Yogi Wiguna f08b21006b feat: initialize main scene, character portraits, and UI/lobby management systems 2026-03-30 15:28:38 +08:00
Yogi Wiguna 18e0e8aafd feat: Implement the "Stop N Go" arena with new assets, scenes, and associated game logic and UI. 2026-03-26 15:13:24 +08:00
Yogi Wiguna 7b1f884e84 feat: Implement initial main game scene including game world, player UI, and touch controls, along with a new UI manager script and ranking graphic asset. 2026-03-26 11:45:16 +08:00
Yogi Wiguna 6b89469151 feat: Add new GUI assets, a MeshLibrary defining various gridmap tiles, a UI manager script, and the main scene. 2026-03-26 10:51:17 +08:00
adtpdn 66f54e34ab feat: add GUI enhancement for Leaderboard, and Timer 2026-03-26 02:57:04 +08:00
adtpdn cda39125f4 feat: update leaderboard GUI, and HUD for gauge 2026-03-25 02:38:09 +08:00
Yogi Wiguna 412e7bdcdd feat: Implement initial main scene, player scripts, and core game manager systems for input, actions, playerboard, special tiles, and UI. 2026-03-12 12:06:32 +08:00
Yogi Wiguna a27ff8634d feat: implement UIManager for player board, action buttons, and power-up bar UI. 2026-02-10 11:53:35 +08:00
Yogi Wiguna 2c1f6746d4 feat: Implement the initial main game scene, including GridMap, comprehensive UI, and mobile touch controls. 2026-02-10 11:26:28 +08:00
Yogi Wiguna 20e9897481 feat: Implement UIManager for player action, playerboard, and power-up UI, and add initial lobby, main scenes, and PlayerboardManager. 2026-02-09 11:35:45 +08:00
Yogi Wiguna a4bd5e3c0b feat: Implement core player character setup, a centralized notification system, and special tile power-up management with inventory and cooldowns. 2026-02-05 17:16:15 +08:00
Yogi Wiguna e933773688 feat: Introduce core game managers and main scene, implementing player UI for board, actions, and power-ups. 2026-02-05 16:12:34 +08:00
Yogi Wiguna 84ca4eb997 feat: Add core game scene with manager initialization, a dynamic message bar, scarcity-based tile respawn, and a new star tile asset. 2026-02-05 12:23:20 +08:00
Yogi Wiguna 77b8542896 feat: Add player action and input managers to handle player actions, movement, targeting, and visual feedback. 2026-02-04 14:25:21 +08:00
Yogi Wiguna 66d34d0d29 feat: Establish initial game structure including lobby, UI, and core gameplay managers. 2026-02-02 15:01:30 +08:00
Yogi Wiguna d9025128e0 Integrate Nakama managers and enhance powerup system
Added Nakama and related manager scripts to autoload in project.godot and updated input mappings. Improved powerup_manager.gd with new methods and aliases for compatibility and gameplay rewards. Refactored ui_manager.gd to better initialize UI elements and removed unused code. Added playerboard_is_empty to player.gd for board state checks. Minor formatting changes in Nakama C# utility files for consistency.
2026-01-29 15:45:06 +08:00
adtpdn e66ba7542c update 2026-01-29 03:04:24 +08:00
adtpdn d262bb8dc0 update feature & bugfix 2026-01-23 22:26:44 +08:00
adtpdn 6948a4aed1 edit special power up 2026-01-09 22:41:00 +08:00
adtpdn 7423e29443 update holiday 2026-01-01 05:21:25 +08:00
adtpdn c5e9d073fa feat: Implement core game managers, player movement logic, and initial UI scenes. 2025-12-27 05:45:57 +08:00
adtpdn 75eb398649 feat: Implement core game managers for power-ups, UI, goals, and player actions, and establish initial game scene and player. 2025-12-17 03:51:15 +08:00
adtpdn e41ffcfb67 feat: Introduce modular player system with dedicated managers for movement, race, input, playerboard, actions, special tiles, and powerups, along with a new main scene and documentation. 2025-12-16 02:37:26 +08:00
adtpdn 96f5754f99 feat: Implement initial game structure with core logic, various managers, player scene, and project configuration. 2025-12-12 02:16:06 +08:00
adtpdn 5000f3e269 Bugfix 2025-12-04 23:14:12 +08:00
adtpdn ead155afed Attempt to using Nakama as replacement of Low-Level ENet 2025-12-02 00:58:44 +08:00