adtpdn
19e7f619ab
feat(gauntlet): replace Cleanser with Ghost powerup sticky bypass (v2.4.2)
...
- Remove entire Cleanser system (signal, vars, HUD, input, RPCs, bot AI)
- Ghost (Invisible Mode) now bypasses sticky tiles in Gauntlet
- Grant Ghost powerup every 2 missions instead of Cleanser charges
- Ghost tiles spawn naturally on Gauntlet arena (15% chance)
- Bots use Ghost powerup when boxed in by sticky tiles
- Players pushed into sticky while Ghost are not slowed
- Remove use_cleanser input action from project.godot
- Remove CleanserHBox UI from gauntlet_hud.tscn
- Bump version to 2.4.2
2026-07-03 14:55:03 +08:00
adtpdn
d40a242cbc
feat(gauntlet): shrink arena per phase 20x20 -> 18x18 -> 7x7; sticky cells block movement
CI / Export Linux (push) Failing after 4s
CI / Export Windows (push) Failing after 36s
CI / Export Android (push) Failing after 38s
Test Suite / Unit Tests (GUT) (push) Failing after 26s
Test Suite / Integration Tests (push) Failing after 29s
Test Suite / Code Style Check (push) Failing after 38s
CI / Create Release (push) Has been skipped
Test Suite / Security Scan (push) Failing after 51s
2026-07-02 18:11:14 +08:00
adtpdn
8b9efa1165
Gauntlet UI fixes and cleanser improvements
2026-06-28 18:50:49 +08:00
adtpdn
00f9d98f4b
refactor: enhance test framework with automated resource tracking and scripted error capture capabilities
2026-06-26 09:40:17 +08:00
adtpdn
8a2fb36a98
feat: update
2026-06-11 18:28:25 +08:00
adtpdn
5653473c12
feat: the rebuild gamemode of "Gauntlet"
2026-06-10 02:12:25 +08:00
adtpdn
f2f90f98e2
feat: implement Candy Cannon mechanics, CI/CD pipelines, and version 2.3.7 updates
2026-05-25 18:17:00 +08:00
adtpdn
b76dd2e737
feat: fix some bug
2026-04-24 22:56:11 +08:00
adtpdn
5323aea5fb
feat: add tutorial section
2026-04-10 05:17:30 +08:00
Yogi Wiguna
a88839b396
feat: implement core game scene, player logic, and modular manager architecture for Tekton Dash
2026-03-31 22:08:57 +08:00
Yogi Wiguna
f7463d57cd
feat: Implement PlayerMovementManager for grid-based movement, collision, and a push mechanic with Stop n Go mode rules.
2026-03-24 16:15:00 +08:00
Yogi Wiguna
efdd8f4969
Add SFX
2026-03-17 17:38:30 +08:00
Yogi Wiguna
a7361f4a2b
feat: Introduce 'Stop N Go' arena with new grass assets and a comprehensive player movement manager script.
2026-03-13 14:44:35 +08:00
Yogi Wiguna
6e43cb5337
feat: Add grid-based player movement manager, new 'stop_n_go' arena, and core game scene setup.
2026-03-13 14:37:13 +08:00
Yogi Wiguna
6242c4e37e
feat: Implement player movement manager for grid-based movement, rotation, and complex player interactions including pushing and environmental checks.
2026-03-13 10:19:38 +08:00
Yogi Wiguna
e5e99f5853
feat: Add diverse game tiles, 3D wall scenes, and player movement and stop-n-go managers.
2026-03-12 17:47:23 +08:00
Yogi Wiguna
650d241a72
feat: Add core player input, movement, and special ability management systems with new UI components.
2026-03-11 17:40:45 +08:00
Yogi Wiguna
18c3dbecd6
feat: Add core game managers, main scene, enhanced gridmap, and essential assets, including a new special tiles manager for power-up effects and inventory.
2026-03-11 15:29:07 +08:00
Yogi Wiguna
4b7a64a119
feat: Implement core player movement with advanced pushing mechanics, define game modes, and introduce various new managers and UI components.
2026-03-11 09:56:10 +08:00
Yogi Wiguna
da7192ac07
feat: Introduce player movement manager with push mechanics, multiplayer synchronization, and new touch controls and powerup inventory UI.
2026-03-10 11:05:14 +08:00
Yogi Wiguna
aaf246d873
feat: Introduce core game systems for special tile effects, power-up management, player movement, and initial UI screens.
2026-03-09 17:49:50 +08:00
Yogi Wiguna
5c4764b082
feat: Introduce core player movement manager with grid-based movement, player pushing mechanics, and initial bot control and strategic planning.
2026-03-05 16:41:35 +08:00
Yogi Wiguna
aa26e9f2a4
feat: Introduce PlayerMovementManager to centralize grid-based player and bot movement, including multiplayer synchronization and push interactions.
2026-03-05 15:32:45 +08:00
Yogi Wiguna
cd7881bc3f
feat: Introduce an EnhancedGridMap with advanced generation, randomization, pathfinding, and data serialization, along with new player, powerup, and portal managers.
2026-03-04 17:40:10 +08:00
Yogi Wiguna
8f03cc15c5
feat: introduce core player logic with manager integration and power-up inventory UI.
2026-03-04 15:56:03 +08:00
Yogi Wiguna
b32565203f
feat: Implement core player movement, input, and player scene setup, including grid-based movement, rotation, push mechanics, and multiplayer synchronization.
2026-03-04 12:33:06 +08:00
adtpdn
a7442bb1a6
feat: Implement core playerboard management including item grabbing, power-up handling, goal completion, and grid refilling, alongside new Tekton entity and various game managers.
2026-03-02 03:10:38 +08:00
Yogi Wiguna
38a7c06311
feat: Add PlayerMovementManager for grid-based movement, rotation, and player-to-player push mechanics.
2026-02-26 17:46:14 +08:00
Yogi Wiguna
551c820d5e
feat: implement a player movement manager handling grid-based movement, rotation, and push interactions.
2026-02-25 17:04:25 +08:00
Yogi Wiguna
e31973dfab
feat: Add initial player character, movement, network synchronization, bot AI, and game managers.
2026-02-24 16:54:45 +08:00
Yogi Wiguna
19fdb12c31
feat: Introduce player input and movement managers to handle continuous, turn-based, and targeted grid interactions.
2026-02-23 17:09:33 +08:00
Yogi Wiguna
c8e7be8c6a
feat: Implement player movement, rotation, and advanced push mechanics with new PlayerMovementManager, StopNGoManager, and player scene script.
2026-02-23 12:55:02 +08:00
Yogi Wiguna
dc719e4c52
feat: Implement the Stop 'n' Go game mode, including phase management, player missions, movement penalties, and associated player movement logic.
2026-02-23 10:17:06 +08:00
Yogi Wiguna
0e4d69f7b9
feat: Introduce PlayerMovementManager to manage player movement, rotation, attack mode push mechanics, and grid-based collision detection.
2026-02-20 17:54:58 +08:00
Yogi Wiguna
e90cbfe246
feat: Implement Tekton roaming NPC with movement, combat, carry, throw, and knock mechanics.
2026-02-19 17:29:14 +08:00
adtpdn
a7a8106b7e
attempt to make stop n go gamemode
2026-02-19 03:42:59 +08:00
Yogi Wiguna
489e31fb39
feat: Add PlayerMovementManager to centralize player movement logic and implement a 'SUPER PUSH' attack mechanic.
2026-02-13 16:02:23 +08:00
Yogi Wiguna
ad16f5942b
feat: Add EnhancedGridMap for dynamic grid generation, pathfinding, and network synchronization, and introduce core game scripts for Tekton entities and managers.
2026-02-13 13:14:37 +08:00
Yogi Wiguna
5275c4acd8
feat: Implement player input and movement managers for grid-based interaction and movement.
2026-02-12 12:11:38 +08:00
Yogi Wiguna
263af68596
feat: Implement player movement manager with grid-based movement, rotation, and advanced 'SUPER PUSH' mechanics.
2026-02-06 13:59:18 +08:00
Yogi Wiguna
e34a7467d0
feat: Add initial main game scene with grid and cameras, and implement player movement manager.
2026-02-05 17:48:47 +08:00
Yogi Wiguna
e933773688
feat: Introduce core game managers and main scene, implementing player UI for board, actions, and power-ups.
2026-02-05 16:12:34 +08:00
Yogi Wiguna
757051aca8
feat: Implement powerup inventory UI and manager, introducing ghost and area freeze special tiles.
2026-02-03 17:04:35 +08:00
Yogi Wiguna
66d34d0d29
feat: Establish initial game structure including lobby, UI, and core gameplay managers.
2026-02-02 15:01:30 +08:00
adtpdn
9201c99d42
update
2026-02-02 08:34:04 +08:00
adtpdn
e66ba7542c
update
2026-01-29 03:04:24 +08:00
adtpdn
d262bb8dc0
update feature & bugfix
2026-01-23 22:26:44 +08:00
adtpdn
89a3beb2b2
update logic for push
2026-01-23 08:38:45 +08:00
adtpdn
6948a4aed1
edit special power up
2026-01-09 22:41:00 +08:00
adtpdn
6aede0a382
feat: Implement cycle timer toggle, refactor continuous input, and improve movement synchronization.
2026-01-07 05:41:38 +08:00