adtpdn
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9dd3c59edf
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feat: update
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2026-06-12 18:05:04 +08:00 |
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adtpdn
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a592eb1de0
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feat : mobile input controller
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2026-04-13 18:15:49 +08:00 |
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adtpdn
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a478e3fc2e
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feat: completing tutorial
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2026-04-11 06:00:54 +08:00 |
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adtpdn
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5323aea5fb
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feat: add tutorial section
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2026-04-10 05:17:30 +08:00 |
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Yogi Wiguna
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91dc34a7be
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feat: implement settings menu with video, audio, and input remapping support
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2026-03-30 16:19:18 +08:00 |
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adtpdn
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3a50d2d324
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feat: update some visual and fixing the bug
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2026-03-27 01:52:45 +08:00 |
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Yogi Wiguna
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a0da22ff5c
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feat: Introduce player character with input management and gridmap interaction visuals.
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2026-03-25 16:20:23 +08:00 |
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Yogi Wiguna
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82fdbf91d1
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feat: Implement touch controls and a settings menu.
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2026-03-24 11:11:14 +08:00 |
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Yogi Wiguna
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412e7bdcdd
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feat: Implement initial main scene, player scripts, and core game manager systems for input, actions, playerboard, special tiles, and UI.
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2026-03-12 12:06:32 +08:00 |
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Yogi Wiguna
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93eda69ad6
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feat: Implement core game systems including settings management, player input, and initial gameplay mechanics with associated UI.
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2026-03-12 10:35:26 +08:00 |
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Yogi Wiguna
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650d241a72
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feat: Add core player input, movement, and special ability management systems with new UI components.
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2026-03-11 17:40:45 +08:00 |
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Yogi Wiguna
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4b7a64a119
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feat: Implement core player movement with advanced pushing mechanics, define game modes, and introduce various new managers and UI components.
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2026-03-11 09:56:10 +08:00 |
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Yogi Wiguna
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d53e4601e4
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feat: Introduce comprehensive settings management with UI for video, audio, and remappable controls.
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2026-03-10 17:04:01 +08:00 |
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Yogi Wiguna
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e1e928389c
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feat: Implement powerup inventory UI, settings menu, and foundational managers for input and game settings.
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2026-03-10 12:52:53 +08:00 |
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Yogi Wiguna
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0fb1397d11
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feat: Implement Stop n Go game mode with phase management, missions, dynamic safe zones, and associated UI and managers.
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2026-03-06 16:01:12 +08:00 |
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adtpdn
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edd5051106
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update
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2026-03-06 04:06:15 +08:00 |
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Yogi Wiguna
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5c4764b082
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feat: Introduce core player movement manager with grid-based movement, player pushing mechanics, and initial bot control and strategic planning.
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2026-03-05 16:41:35 +08:00 |
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Yogi Wiguna
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fb6d9df5db
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feat: Create player input and powerup managers to handle player interactions, movement, actions, targeting, and boost meter mechanics.
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2026-03-05 14:29:34 +08:00 |
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Yogi Wiguna
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cd7881bc3f
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feat: Introduce an EnhancedGridMap with advanced generation, randomization, pathfinding, and data serialization, along with new player, powerup, and portal managers.
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2026-03-04 17:40:10 +08:00 |
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Yogi Wiguna
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8f03cc15c5
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feat: introduce core player logic with manager integration and power-up inventory UI.
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2026-03-04 15:56:03 +08:00 |
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Yogi Wiguna
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a78acd12b8
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feat: Add core manager scripts for camera context, player input, special tiles, and a powerup inventory UI.
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2026-03-04 13:27:22 +08:00 |
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Yogi Wiguna
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b32565203f
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feat: Implement core player movement, input, and player scene setup, including grid-based movement, rotation, push mechanics, and multiplayer synchronization.
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2026-03-04 12:33:06 +08:00 |
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adtpdn
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a7442bb1a6
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feat: Implement core playerboard management including item grabbing, power-up handling, goal completion, and grid refilling, alongside new Tekton entity and various game managers.
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2026-03-02 03:10:38 +08:00 |
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Yogi Wiguna
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8e0aa322de
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feat: Implement core player entity with multiplayer state synchronization, character selection, movement, and manager-based input.
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2026-02-26 16:55:36 +08:00 |
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Yogi Wiguna
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129ff8818a
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feat: Implement initial main scene with player input management and touch controls, including new graphics assets.
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2026-02-26 11:48:40 +08:00 |
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Yogi Wiguna
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c57b045bef
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feat: Implement the new Stop N Go game mode with dedicated managers, models, and UI.
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2026-02-26 11:29:58 +08:00 |
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Yogi Wiguna
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4990ce3c89
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feat: Implement tile scarcity model for tile generation and power-up inventory UI for player interaction.
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2026-02-25 12:09:14 +08:00 |
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Yogi Wiguna
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19fdb12c31
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feat: Introduce player input and movement managers to handle continuous, turn-based, and targeted grid interactions.
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2026-02-23 17:09:33 +08:00 |
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Yogi Wiguna
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5275c4acd8
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feat: Implement player input and movement managers for grid-based interaction and movement.
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2026-02-12 12:11:38 +08:00 |
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adtpdn
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5ec559c4c9
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update
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2026-02-12 06:53:26 +08:00 |
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Yogi Wiguna
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597e6d0a56
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feat: Initialize main game scene and add player input and touch control managers.
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2026-02-05 11:57:04 +08:00 |
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Yogi Wiguna
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18128288d2
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feat: Introduce SpecialTilesManager to manage special tile effects, including powerup inventory, leveling, cooldowns, and targeted abilities.
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2026-02-05 10:30:27 +08:00 |
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Yogi Wiguna
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d9cdd9068e
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feat: Implement core player character logic and input handling, including movement, actions, and manager integration.
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2026-02-04 15:44:33 +08:00 |
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Yogi Wiguna
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4b39a4cfcb
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Fix Power Up Inventory
feat: Add player input handling for movement, actions, and skill targeting, and implement special tile effect management.
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2026-02-04 14:53:03 +08:00 |
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Yogi Wiguna
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77b8542896
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feat: Add player action and input managers to handle player actions, movement, targeting, and visual feedback.
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2026-02-04 14:25:21 +08:00 |
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adtpdn
|
e66ba7542c
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update
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2026-01-29 03:04:24 +08:00 |
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adtpdn
|
6948a4aed1
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edit special power up
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2026-01-09 22:41:00 +08:00 |
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adtpdn
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6aede0a382
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feat: Implement cycle timer toggle, refactor continuous input, and improve movement synchronization.
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2026-01-07 05:41:38 +08:00 |
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adtpdn
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a97a8e68f6
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player.gd refactor progress
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2025-12-03 18:16:00 +08:00 |
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