Yogi Wiguna
4946f1daa6
feat: implement the new "Stop N Go" game mode, including phase management, dynamic safe zones, player missions, and dedicated UI with visual effects.
2026-03-24 15:16:30 +08:00
Yogi Wiguna
18c3dbecd6
feat: Add core game managers, main scene, enhanced gridmap, and essential assets, including a new special tiles manager for power-up effects and inventory.
2026-03-11 15:29:07 +08:00
Yogi Wiguna
7d801f1156
feat: Add an EnhancedGridMap with advanced generation, randomization, and pathfinding capabilities, and introduce the Stop n Go game mode manager.
2026-03-05 17:50:21 +08:00
Yogi Wiguna
cd7881bc3f
feat: Introduce an EnhancedGridMap with advanced generation, randomization, pathfinding, and data serialization, along with new player, powerup, and portal managers.
2026-03-04 17:40:10 +08:00
adtpdn
ef3d018040
feat: implement Tekton Doors game mode with arena setup, portal management, connection randomization, and game state timers.
2026-02-26 04:25:09 +08:00
Yogi Wiguna
3a5e6ad703
feat: Add core player entity with movement, race, input, character selection, and multiplayer synchronization, integrating various game managers.
2026-02-23 15:57:41 +08:00
Yogi Wiguna
92fd76f4b8
feat: Introduce an enhanced gridmap addon with procedural generation, pathfinding, and initial core game scripts and assets.
2026-02-23 12:31:42 +08:00
Yogi Wiguna
0e4d69f7b9
feat: Introduce PlayerMovementManager to manage player movement, rotation, attack mode push mechanics, and grid-based collision detection.
2026-02-20 17:54:58 +08:00
Yogi Wiguna
ad16f5942b
feat: Add EnhancedGridMap for dynamic grid generation, pathfinding, and network synchronization, and introduce core game scripts for Tekton entities and managers.
2026-02-13 13:14:37 +08:00
Yogi Wiguna
0ee5051ebd
feat: Introduce EnhancedGridMap addon for advanced grid management and procedural generation, and StaticTektonManager for tekton spawning and placement.
2026-02-13 10:40:13 +08:00
Yogi Wiguna
16a46d7e76
feat: Introduce an EnhancedGridMap with advanced grid generation, randomization, and data serialization features, along with a default MeshLibrary and a new main scene script.
2026-02-03 12:20:02 +08:00
Yogi Wiguna
e8fc3f86c5
feat: Implement special tile power-up system with manager, levels, cooldowns, inventory, and associated assets.
2026-02-03 10:16:03 +08:00
adtpdn
6949e20a1f
refactor
2026-01-28 02:29:43 +08:00
adtpdn
d71f5d67e3
update scarcity
2026-01-27 03:43:51 +08:00
adtpdn
5a97f7959e
update
2026-01-15 09:07:56 +08:00
adtpdn
6948a4aed1
edit special power up
2026-01-09 22:41:00 +08:00
adtpdn
65be1fcc63
Improve gridmap item placement and UI logic
...
Enhanced the auto_put_item logic to better identify and place non-goal or excess tiles from the playerboard onto the grid. Updated gridmap and dock scripts for improved cell option handling and UI consistency. Adjusted mesh library item order and main scene cell data for better alignment. Expanded spawn and finish locations for player logic.
2025-10-28 14:05:50 +08:00
adtpdn
679961aa77
update obstacles
2025-03-21 11:44:12 +08:00
adtpdn
d64b685e6e
make the orientation of obstacle align with four side of cell on gridmap
2025-03-13 17:32:41 +08:00
adtpdn
58142e9d67
update obstacle to simplify with neighboor
2025-03-12 17:53:19 +08:00
adtpdn
161f03d931
update obstacles
2025-03-11 17:40:54 +08:00
adtpdn
495c9c64a5
dd
2025-03-10 15:44:54 +08:00
adtpdn
6272cd86e8
change ruleset
2025-01-31 12:13:03 +08:00
adtpdn
471d425b23
Update
2024-11-04 17:25:09 +08:00
adtpdn
8fe13a42ca
last update
2024-10-24 17:40:10 +08:00
adtpdn
941ad46e09
update
2024-10-24 16:51:46 +08:00
adtpdn
6b9360d4dc
first commit
2024-10-22 16:15:56 +08:00