Commit Graph

27 Commits

Author SHA1 Message Date
Yogi Wiguna 4946f1daa6 feat: implement the new "Stop N Go" game mode, including phase management, dynamic safe zones, player missions, and dedicated UI with visual effects. 2026-03-24 15:16:30 +08:00
Yogi Wiguna 18c3dbecd6 feat: Add core game managers, main scene, enhanced gridmap, and essential assets, including a new special tiles manager for power-up effects and inventory. 2026-03-11 15:29:07 +08:00
Yogi Wiguna 7d801f1156 feat: Add an EnhancedGridMap with advanced generation, randomization, and pathfinding capabilities, and introduce the Stop n Go game mode manager. 2026-03-05 17:50:21 +08:00
Yogi Wiguna cd7881bc3f feat: Introduce an EnhancedGridMap with advanced generation, randomization, pathfinding, and data serialization, along with new player, powerup, and portal managers. 2026-03-04 17:40:10 +08:00
adtpdn ef3d018040 feat: implement Tekton Doors game mode with arena setup, portal management, connection randomization, and game state timers. 2026-02-26 04:25:09 +08:00
Yogi Wiguna 3a5e6ad703 feat: Add core player entity with movement, race, input, character selection, and multiplayer synchronization, integrating various game managers. 2026-02-23 15:57:41 +08:00
Yogi Wiguna 92fd76f4b8 feat: Introduce an enhanced gridmap addon with procedural generation, pathfinding, and initial core game scripts and assets. 2026-02-23 12:31:42 +08:00
Yogi Wiguna 0e4d69f7b9 feat: Introduce PlayerMovementManager to manage player movement, rotation, attack mode push mechanics, and grid-based collision detection. 2026-02-20 17:54:58 +08:00
Yogi Wiguna ad16f5942b feat: Add EnhancedGridMap for dynamic grid generation, pathfinding, and network synchronization, and introduce core game scripts for Tekton entities and managers. 2026-02-13 13:14:37 +08:00
Yogi Wiguna 0ee5051ebd feat: Introduce EnhancedGridMap addon for advanced grid management and procedural generation, and StaticTektonManager for tekton spawning and placement. 2026-02-13 10:40:13 +08:00
Yogi Wiguna 16a46d7e76 feat: Introduce an EnhancedGridMap with advanced grid generation, randomization, and data serialization features, along with a default MeshLibrary and a new main scene script. 2026-02-03 12:20:02 +08:00
Yogi Wiguna e8fc3f86c5 feat: Implement special tile power-up system with manager, levels, cooldowns, inventory, and associated assets. 2026-02-03 10:16:03 +08:00
adtpdn 6949e20a1f refactor 2026-01-28 02:29:43 +08:00
adtpdn d71f5d67e3 update scarcity 2026-01-27 03:43:51 +08:00
adtpdn 5a97f7959e update 2026-01-15 09:07:56 +08:00
adtpdn 6948a4aed1 edit special power up 2026-01-09 22:41:00 +08:00
adtpdn 65be1fcc63 Improve gridmap item placement and UI logic
Enhanced the auto_put_item logic to better identify and place non-goal or excess tiles from the playerboard onto the grid. Updated gridmap and dock scripts for improved cell option handling and UI consistency. Adjusted mesh library item order and main scene cell data for better alignment. Expanded spawn and finish locations for player logic.
2025-10-28 14:05:50 +08:00
adtpdn 679961aa77 update obstacles 2025-03-21 11:44:12 +08:00
adtpdn d64b685e6e make the orientation of obstacle align with four side of cell on gridmap 2025-03-13 17:32:41 +08:00
adtpdn 58142e9d67 update obstacle to simplify with neighboor 2025-03-12 17:53:19 +08:00
adtpdn 161f03d931 update obstacles 2025-03-11 17:40:54 +08:00
adtpdn 495c9c64a5 dd 2025-03-10 15:44:54 +08:00
adtpdn 6272cd86e8 change ruleset 2025-01-31 12:13:03 +08:00
adtpdn 471d425b23 Update 2024-11-04 17:25:09 +08:00
adtpdn 8fe13a42ca last update 2024-10-24 17:40:10 +08:00
adtpdn 941ad46e09 update 2024-10-24 16:51:46 +08:00
adtpdn 6b9360d4dc first commit 2024-10-22 16:15:56 +08:00