feat: Implement core game scene with UI, managers, and a default mesh library.

This commit is contained in:
Yogi Wiguna
2026-02-05 12:58:58 +08:00
parent 84ca4eb997
commit fe494b50ef
4 changed files with 207 additions and 165 deletions
+21 -7
View File
@@ -15,7 +15,7 @@ func _ready():
print("[PowerUpUI] _ready called")
# Map Effect Enum to UI Nodes (Assumes specific names in main.tscn)
# We try to get them immediately. If they are children, they should be accessible.
var container = get_node_or_null("HBoxContainer")
var container = get_node_or_null("Container")
if not container:
print("[PowerUpUI] ERROR: HBoxContainer not found in ", get_path())
return
@@ -79,14 +79,28 @@ func _setup_btn(effect_id: int, btn: Button):
var sc_lbl = Label.new()
sc_lbl.name = "ShortcutLabel"
sc_lbl.mouse_filter = Control.MOUSE_FILTER_IGNORE
sc_lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
sc_lbl.vertical_alignment = VERTICAL_ALIGNMENT_BOTTOM
sc_lbl.set_anchors_preset(Control.PRESET_FULL_RECT)
# Offset slightly below or at bottom edge
sc_lbl.offset_bottom = 20
sc_lbl.add_theme_font_size_override("font_size", 14)
# Position: Left of the button
sc_lbl.horizontal_alignment = HORIZONTAL_ALIGNMENT_RIGHT
sc_lbl.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
# Anchor to left middle
sc_lbl.anchor_left = 0.0
sc_lbl.anchor_top = 0.5
sc_lbl.anchor_right = 0.0
sc_lbl.anchor_bottom = 0.5
# Offset to the left (negative x)
sc_lbl.offset_left = -40
sc_lbl.offset_right = -4 # Small padding
sc_lbl.offset_top = -10
sc_lbl.offset_bottom = 10
sc_lbl.add_theme_font_size_override("font_size", 16)
sc_lbl.add_theme_color_override("font_outline_color", Color.BLACK)
sc_lbl.add_theme_constant_override("outline_size", 4)
# Add color override to make it distinct (optional, but good for visibility)
sc_lbl.add_theme_color_override("font_color", Color(0.9, 0.9, 0.9))
# Determine Label Text based on Effect ID
# 0: Speed -> 1