feat: Implement core game scene with UI, managers, and a default mesh library.
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@@ -10,7 +10,7 @@
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[ext_resource type="ArrayMesh" uid="uid://bqvqj3fhf5x51" path="res://assets/models/tiles/tile_ghost.tres" id="6_r32il"]
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[ext_resource type="ArrayMesh" uid="uid://cv4bedhida00g" path="res://assets/models/tiles/tile_star.tres" id="7_p5epg"]
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[ext_resource type="ArrayMesh" uid="uid://gpnl4cjrivor" path="res://assets/models/tiles/tile_speed.tres" id="7_sx8rm"]
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[ext_resource type="ArrayMesh" uid="uid://dr80txgr61irt" path="res://assets/models/tiles/tile_diamond.tres" id="10_r32il"]
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[ext_resource type="Texture2D" uid="uid://dpkx1a780pvwv" path="res://assets/textures/tile_diamond.png" id="10_sx8rm"]
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[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_5d0gc"]
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load_path = "res://.godot/imported/tile_heart.png-deeef50755ca225f028608dfd16900e6.s3tc.ctex"
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@@ -54,6 +54,30 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_r2l4m")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2vf4e"]
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resource_name = "boost"
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transparency = 1
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cull_mode = 2
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albedo_color = Color(0.91, 0.91, 0.91, 0.45098)
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albedo_texture = ExtResource("10_sx8rm")
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[sub_resource type="ArrayMesh" id="ArrayMesh_r32il"]
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resource_name = "tile_diamond"
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_surfaces = [{
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"aabb": AABB(-0.282176, -0.000324821, -0.282176, 0.564351, 0.050792, 0.564351),
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"attribute_data": PackedByteArray("sPss5W0hot47+9DosPv6720hXCE7+6/6sPvl75Heot6r9qfksPu0+pHeXCHM5KfkSvvl78X6sfqr9kDkSvu0+sX6tuTM5EDkSvss5c7ksfrU+tDoSvv6787ktuTU+q/6"),
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"format": 34896613399,
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"index_count": 36,
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"index_data": PackedByteArray("FgANABAAFgATAA0AEQAIAAsAEQAOAAgAAAAMABIAAAAGAAwADwADABUADwAJAAMABwAEAAoABwABAAQABQAUABcABQACABQA"),
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"material": SubResource("StandardMaterial3D_2vf4e"),
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"name": "tile_coin_diamond",
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"primitive": 3,
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"uv_scale": Vector4(0, 0, 0, 0),
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"vertex_count": 24,
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"vertex_data": PackedByteArray("AAD//////78AAP//////vwAA/////6oqAAD+/wAAAAAAAP7/AAD/vwAA/v8AAKoq/////////7//////////v//////////////+/wAAAAD///7/AAD/v////v8AAP////8AAP///7///wAA////P///AAD///////8AAAAAAAD//wAAAAD/P///AAAAAP//AAAAAP///78AAAAA////PwAAAAD//6oqAAAAAAAAAAAAAAAAAAD/PwAAAAAAAKoq/////////39U1VTV/7//v////39U1VTV/////////3//v/9//7//v////3//v/9//////wAA/3//v/9//7//vwAA/3//v/9//////wAA/39U1VTV/7//vwAA/39U1VTV")
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}]
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blend_shape_mode = 0
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[resource]
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item/0/name = "normal"
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item/0/mesh = ExtResource("1_ptqbt")
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@@ -110,7 +134,7 @@ item/7/shapes = []
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item/7/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/7/navigation_layers = 1
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item/8/name = "tile_diamond"
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item/8/mesh = ExtResource("10_r32il")
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item/8/mesh = SubResource("ArrayMesh_r32il")
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item/8/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/8/mesh_cast_shadow = 1
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item/8/shapes = []
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