feat: Implement core game scene with UI, managers, and a default mesh library.

This commit is contained in:
Yogi Wiguna
2026-02-05 12:58:58 +08:00
parent 84ca4eb997
commit fe494b50ef
4 changed files with 207 additions and 165 deletions
@@ -10,7 +10,7 @@
[ext_resource type="ArrayMesh" uid="uid://bqvqj3fhf5x51" path="res://assets/models/tiles/tile_ghost.tres" id="6_r32il"]
[ext_resource type="ArrayMesh" uid="uid://cv4bedhida00g" path="res://assets/models/tiles/tile_star.tres" id="7_p5epg"]
[ext_resource type="ArrayMesh" uid="uid://gpnl4cjrivor" path="res://assets/models/tiles/tile_speed.tres" id="7_sx8rm"]
[ext_resource type="ArrayMesh" uid="uid://dr80txgr61irt" path="res://assets/models/tiles/tile_diamond.tres" id="10_r32il"]
[ext_resource type="Texture2D" uid="uid://dpkx1a780pvwv" path="res://assets/textures/tile_diamond.png" id="10_sx8rm"]
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_5d0gc"]
load_path = "res://.godot/imported/tile_heart.png-deeef50755ca225f028608dfd16900e6.s3tc.ctex"
@@ -54,6 +54,30 @@ _surfaces = [{
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_r2l4m")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2vf4e"]
resource_name = "boost"
transparency = 1
cull_mode = 2
albedo_color = Color(0.91, 0.91, 0.91, 0.45098)
albedo_texture = ExtResource("10_sx8rm")
[sub_resource type="ArrayMesh" id="ArrayMesh_r32il"]
resource_name = "tile_diamond"
_surfaces = [{
"aabb": AABB(-0.282176, -0.000324821, -0.282176, 0.564351, 0.050792, 0.564351),
"attribute_data": PackedByteArray("sPss5W0hot47+9DosPv6720hXCE7+6/6sPvl75Heot6r9qfksPu0+pHeXCHM5KfkSvvl78X6sfqr9kDkSvu0+sX6tuTM5EDkSvss5c7ksfrU+tDoSvv6787ktuTU+q/6"),
"format": 34896613399,
"index_count": 36,
"index_data": PackedByteArray("FgANABAAFgATAA0AEQAIAAsAEQAOAAgAAAAMABIAAAAGAAwADwADABUADwAJAAMABwAEAAoABwABAAQABQAUABcABQACABQA"),
"material": SubResource("StandardMaterial3D_2vf4e"),
"name": "tile_coin_diamond",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 24,
"vertex_data": PackedByteArray("AAD//////78AAP//////vwAA/////6oqAAD+/wAAAAAAAP7/AAD/vwAA/v8AAKoq/////////7//////////v//////////////+/wAAAAD///7/AAD/v////v8AAP////8AAP///7///wAA////P///AAD///////8AAAAAAAD//wAAAAD/P///AAAAAP//AAAAAP///78AAAAA////PwAAAAD//6oqAAAAAAAAAAAAAAAAAAD/PwAAAAAAAKoq/////////39U1VTV/7//v////39U1VTV/////////3//v/9//7//v////3//v/9//////wAA/3//v/9//7//vwAA/3//v/9//////wAA/39U1VTV/7//vwAA/39U1VTV")
}]
blend_shape_mode = 0
[resource]
item/0/name = "normal"
item/0/mesh = ExtResource("1_ptqbt")
@@ -110,7 +134,7 @@ item/7/shapes = []
item/7/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/7/navigation_layers = 1
item/8/name = "tile_diamond"
item/8/mesh = ExtResource("10_r32il")
item/8/mesh = SubResource("ArrayMesh_r32il")
item/8/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
item/8/mesh_cast_shadow = 1
item/8/shapes = []