feat: Create player input and powerup managers to handle player interactions, movement, actions, targeting, and boost meter mechanics.
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+2
-5
@@ -387,12 +387,9 @@ func spawn_tiles_around(count: int = 4):
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if roll < 0.6:
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# 60% Normal Tile (7-10)
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item_id = rng.randi_range(7, 10)
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elif roll < 0.9:
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# 30% PowerUp (11-14)
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item_id = rng.randi_range(11, 14)
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else:
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# 10% Obstacle/Trap (optional)
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item_id = -1 # Clear?
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# 40% PowerUp (11-14)
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item_id = rng.randi_range(11, 14)
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if item_id != -1:
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var main = get_tree().get_root().get_node_or_null("Main")
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