feat: Create player input and powerup managers to handle player interactions, movement, actions, targeting, and boost meter mechanics.
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@@ -441,14 +441,14 @@ func spawn_powerups_around(center: Vector2i, force_powerups: bool = true, only_c
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var mode = LobbyManager.get_game_mode()
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if only_common or LobbyManager.is_game_mode(GameMode.Mode.STOP_N_GO):
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# Spawn ONLY goals (7-10) for Stop n Go or if forced
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# Spawn ONLY common tiles (7-10) for Stop n Go or if forced
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item_id = rng.randi_range(7, 10)
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else:
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# Free mode: 60% Chance for Normal Tile (7-10), 40% for PowerUp
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# Free mode: 60% Chance for Common Tile (7-10), 40% for PowerUp
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if rng.randf() < 0.6:
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item_id = rng.randi_range(7, 10)
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else:
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# 30% Chance for PowerUp (Speed 11, Freeze 12, Ghost 14 - Exclude Wall 13 in restricted modes)
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# 40% Chance for PowerUp
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var is_restricted = GameMode.is_restricted(mode)
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if is_restricted:
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item_id = [11, 14].pick_random()
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