feat: Create player input and powerup managers to handle player interactions, movement, actions, targeting, and boost meter mechanics.

This commit is contained in:
Yogi Wiguna
2026-03-05 14:29:34 +08:00
parent ebfa8f99a7
commit fb6d9df5db
7 changed files with 51 additions and 48 deletions
+5
View File
@@ -2084,6 +2084,11 @@ func sync_grab_tekton(tekton_path: NodePath):
carried_tekton = tekton
is_carrying_tekton = true
tekton.set_carried(true, self )
# Disposed of AttackMode upon grab
if is_attack_mode:
is_attack_mode = false
print("[Player %s] Grabbed Tekton %s" % [name, tekton.name])
func throw_tekton():