feat: Create player input and powerup managers to handle player interactions, movement, actions, targeting, and boost meter mechanics.
This commit is contained in:
@@ -2084,6 +2084,11 @@ func sync_grab_tekton(tekton_path: NodePath):
|
||||
carried_tekton = tekton
|
||||
is_carrying_tekton = true
|
||||
tekton.set_carried(true, self )
|
||||
|
||||
# Disposed of AttackMode upon grab
|
||||
if is_attack_mode:
|
||||
is_attack_mode = false
|
||||
|
||||
print("[Player %s] Grabbed Tekton %s" % [name, tekton.name])
|
||||
|
||||
func throw_tekton():
|
||||
|
||||
Reference in New Issue
Block a user