feat: Implement PlayerMovementManager for grid-based movement, collision, and a push mechanic with Stop n Go mode rules.
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@@ -11,7 +11,7 @@ material = SubResource("StandardMaterial3D_block")
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size = Vector3(1, 2, 0.1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_wall"]
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size = Vector3(1, 2, 0.1)
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size = Vector3(0.5, 2, 0.1)
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[node name="SafeZoneWall" type="StaticBody3D" unique_id=393858776]
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collision_mask = 0
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