feat: Implement PlayerMovementManager for grid-based movement, collision, and a push mechanic with Stop n Go mode rules.

This commit is contained in:
Yogi Wiguna
2026-03-24 16:15:00 +08:00
parent f64eed0bfe
commit f7463d57cd
3 changed files with 32 additions and 47 deletions
+1 -1
View File
@@ -11,7 +11,7 @@ material = SubResource("StandardMaterial3D_block")
size = Vector3(1, 2, 0.1)
[sub_resource type="BoxShape3D" id="BoxShape3D_wall"]
size = Vector3(1, 2, 0.1)
size = Vector3(0.5, 2, 0.1)
[node name="SafeZoneWall" type="StaticBody3D" unique_id=393858776]
collision_mask = 0