feat: implement player character system with network synchronization and visual effects
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@@ -144,6 +144,15 @@ billboard = 1
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sprite_frames = ExtResource("10_y4r1p")
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animation = &"wall-initiator"
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[node name="scatter_knock" type="AnimatedSprite3D" parent="." unique_id=808896775]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 1.509958e-07, 0, -1.509958e-07, 0.5, 0, 1.5475016, 0.012766336)
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visible = false
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billboard = 1
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sprite_frames = ExtResource("10_y4r1p")
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animation = &"scatter_knock"
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frame = 59
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frame_progress = 1.0
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[node name="floor_spawn_top" type="AnimatedSprite3D" parent="." unique_id=248195140]
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transform = Transform3D(0.5, 0, 0, 0, -0.5, -7.54979e-08, 0, 7.54979e-08, -0.5, 0, 1.4714267, 0.02553294)
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visible = false
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