diff --git a/scripts/models/scarcity_model.gd b/scripts/models/scarcity_model.gd index 5c6ed68..e30b9dc 100644 --- a/scripts/models/scarcity_model.gd +++ b/scripts/models/scarcity_model.gd @@ -52,7 +52,11 @@ static func get_tile_weights() -> Dictionary: weights[tile] = STANDARD_WEIGHT # Special tiles - var mode = Engine.get_main_loop().root.get_node_or_null("LobbyManager").get_game_mode() + var lobby = Engine.get_main_loop().root.get_node_or_null("LobbyManager") + var mode = lobby.get_game_mode() if lobby else "" + if mode == "Candy Survival": + return weights + var is_restricted = GameMode.is_restricted(mode) for tile in SPECIAL_TILES: if is_restricted and tile == TILE_WALL: