feat: implement Candy Cannon mechanics, CI/CD pipelines, and version 2.3.7 updates

This commit is contained in:
2026-05-25 18:17:00 +08:00
parent 7380161743
commit f2f90f98e2
20 changed files with 952 additions and 36 deletions
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[gd_scene load_steps=3 format=3 uid="uid://ddy2r7xto80gq"]
[ext_resource type="Script" path="res://scripts/controllers/candy_cannon_controller.gd" id="1_canon"]
[sub_resource type="BoxMesh" id="BoxMesh_canon"]
size = Vector3(1.5, 3, 1.5)
[node name="CandyCannon" type="Node3D"]
script = ExtResource("1_canon")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
mesh = SubResource("BoxMesh_canon")