feat: implement Candy Cannon mechanics, CI/CD pipelines, and version 2.3.7 updates
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[gd_resource type="BoxMesh" format=3 uid="uid://tile_sticky_uid"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sticky"]
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transparency = 1
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albedo_color = Color(1, 0.4, 0.7, 0.65)
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[resource]
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material = SubResource("StandardMaterial3D_sticky")
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size = Vector3(1, 0.1, 1)
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