feat: implement Candy Cannon mechanics, CI/CD pipelines, and version 2.3.7 updates
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@@ -16,6 +16,7 @@
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[ext_resource type="BoxMesh" uid="uid://b5cc3prem52r6" path="res://addons/enhanced_gridmap/meshlibrary/tile_freeze.tres" id="11_pgnbl"]
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[ext_resource type="BoxMesh" uid="uid://dcjdwbffgtutt" path="res://addons/enhanced_gridmap/meshlibrary/tile_non_walkable.tres" id="11_uwjsj"]
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[ext_resource type="Texture2D" uid="uid://cdnxwlysxnujd" path="res://assets/textures/tile_heart.png" id="12_heart_tex"]
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[ext_resource type="BoxMesh" uid="uid://tile_sticky_uid" path="res://addons/enhanced_gridmap/meshlibrary/tile_sticky.tres" id="13_sticky"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_uxput"]
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resource_name = "boost"
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@@ -198,3 +199,10 @@ item/16/mesh_cast_shadow = 1
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item/16/shapes = []
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item/16/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/16/navigation_layers = 1
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item/17/name = "tile_sticky"
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item/17/mesh = ExtResource("13_sticky")
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item/17/mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/17/mesh_cast_shadow = 1
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item/17/shapes = []
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item/17/navigation_mesh_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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item/17/navigation_layers = 1
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