feat: skin update
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@@ -296,6 +296,9 @@ func _setup_3d_preview() -> void:
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anim_player.play("animation-pack/idle")
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elif anim_player.get_animation_list().size() > 0:
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anim_player.play(anim_player.get_animation_list()[0])
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# Apply equipped cosmetics so the lobby preview shows the current loadout
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SkinManager.apply_loadout(character_root, UserProfileManager.loadout)
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func _load_character_textures() -> void:
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"""Load character preview textures."""
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