feat: Introduce core player script with multiplayer state management, character selection, and game logic, alongside a new camera context manager.

This commit is contained in:
Yogi Wiguna
2026-02-26 17:12:33 +08:00
parent 8e0aa322de
commit f13ec4782b
2 changed files with 18 additions and 8 deletions
+15 -8
View File
@@ -39,13 +39,13 @@ func set_player(p_player: Node3D):
var has_snap_signal = player.has_signal("position_changed")
if movement_mgr and has_snap_signal:
# 1. Follow during movement
# 1. Follow during movement finished
if not movement_mgr.movement_finished.is_connected(_on_player_moved):
movement_mgr.movement_finished.connect(_on_player_moved)
# 2. Snap on spawn/teleport
if not player.position_changed.is_connected(_on_player_moved):
player.position_changed.connect(_on_player_moved)
# 2. Snap on spawn/teleport (Resets setups for immediate catch-up)
if not player.position_changed.is_connected(_on_player_snapped):
player.position_changed.connect(_on_player_snapped)
print("[CameraContextManager] Successfully connected to all player signals")
else:
@@ -58,7 +58,14 @@ func set_player(p_player: Node3D):
_update_camera_target()
func _on_player_moved():
# print("[CameraContextManager] Player moved signal received")
# Normal movement finish (keeps hysteresis)
_update_camera_target()
func _on_player_snapped():
# Sharp snap (spawn/teleport) - Reset setup indices to force immediate re-eval
current_row_setup = -1
current_col_setup = -1
# print("[CameraContextManager] Player snapped, resetting setups")
_update_camera_target()
func _update_camera_target():
@@ -174,9 +181,9 @@ func _update_freemode_camera(current_row: int, current_col: int):
2: target_z = 22.5; target_y = 19.22636
match current_col_setup:
0: target_x = 5.0
1: target_x = 7.0
2: target_x = 9.0
0: target_x = 3.0 # Left zone center
1: target_x = 7.0 # Main center
2: target_x = 11.0 # Right zone center
_apply_camera_tween(Vector3(target_x, target_y, target_z))