feat: initialize main scene, character portraits, and UI/lobby management systems

This commit is contained in:
Yogi Wiguna
2026-03-30 15:28:38 +08:00
parent 42e96a7ed9
commit f08b21006b
13 changed files with 50 additions and 46 deletions
+2 -2
View File
@@ -454,7 +454,7 @@ func initialize_leaderboard_with_players(players: Array):
character_name = p.get("character", "Pip")
break
var avatar_url = "res://assets/graphics/character_selection/sc_characters/sc_%s.png" % character_name.to_lower()
var avatar_url = "res://assets/graphics/character_potrait/sc_%s.png" % character_name.to_lower()
if ResourceLoader.exists(avatar_url):
portrait_rect.texture = load(avatar_url)
@@ -559,7 +559,7 @@ func update_live_leaderboard(players: Array):
"Oldpop": character_name = "Copper"
_: character_name = sc
var avatar_url = "res://assets/graphics/character_selection/sc_characters/sc_%s.png" % character_name.to_lower()
var avatar_url = "res://assets/graphics/character_potrait/sc_%s.png" % character_name.to_lower()
if ResourceLoader.exists(avatar_url):
portrait_rect.texture = load(avatar_url)