feat: initialize main scene, character portraits, and UI/lobby management systems
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@@ -64,7 +64,7 @@ var disconnect_reason: String = ""
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# Stop N Go settings
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var sng_go_duration: int = 20
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var sng_stop_duration: int = 4
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var sng_required_goals: int = 1
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var sng_required_goals: int = 8
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# Tekton Doors settings
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var doors_swap_time: int = 15
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@@ -904,7 +904,7 @@ func reset() -> void:
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selected_area = available_areas[0]
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local_character_index = 0 # Default to "Copper"
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enable_cycle_timer = false
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sng_go_duration = 15
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sng_go_duration = 20
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sng_stop_duration = 4
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sng_required_goals = 8
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doors_swap_time = 15
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