feat: initialize main scene, character portraits, and UI/lobby management systems

This commit is contained in:
Yogi Wiguna
2026-03-30 15:28:38 +08:00
parent 42e96a7ed9
commit f08b21006b
13 changed files with 50 additions and 46 deletions
+2 -2
View File
@@ -13,8 +13,8 @@ var player: Node3D
@export var default_y: float = 19.636
# Bounds Definitions { min_x, max_x, min_z, max_z }
var bounds_freemode = { "min_x": 3.0, "max_x": 11.0, "min_z": 15.0, "max_z": 22.5 }
var bounds_stop_n_go = { "min_x": 3.0, "max_x": 19.5, "min_z": 15.0, "max_z": 19.5 }
var bounds_freemode = { "min_x": 3.0, "max_x": 11.0, "min_z": 13.0, "max_z": 22.5 }
var bounds_stop_n_go = { "min_x": 3.0, "max_x": 19.5, "min_z": 13.0, "max_z": 19.5 }
var bounds_doors = { "min_x": 7.0, "max_x": 7.0, "min_z": 25.8, "max_z": 25.8 } # Static overlook
func initialize(p_camera: Camera3D, _p_shake_manager: Node):