feat: initialize main scene, character portraits, and UI/lobby management systems
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@@ -13,8 +13,8 @@ var player: Node3D
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@export var default_y: float = 19.636
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# Bounds Definitions { min_x, max_x, min_z, max_z }
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var bounds_freemode = { "min_x": 3.0, "max_x": 11.0, "min_z": 15.0, "max_z": 22.5 }
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var bounds_stop_n_go = { "min_x": 3.0, "max_x": 19.5, "min_z": 15.0, "max_z": 19.5 }
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var bounds_freemode = { "min_x": 3.0, "max_x": 11.0, "min_z": 13.0, "max_z": 22.5 }
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var bounds_stop_n_go = { "min_x": 3.0, "max_x": 19.5, "min_z": 13.0, "max_z": 19.5 }
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var bounds_doors = { "min_x": 7.0, "max_x": 7.0, "min_z": 25.8, "max_z": 25.8 } # Static overlook
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func initialize(p_camera: Camera3D, _p_shake_manager: Node):
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