Add SFX
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@@ -2099,6 +2099,7 @@ func sync_grab_tekton(tekton_path: NodePath):
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if is_attack_mode:
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is_attack_mode = false
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SfxManager.play("pick_up_tekton_roaming")
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print("[Player %s] Grabbed Tekton %s" % [name, tekton.name])
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func throw_tekton():
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@@ -2333,6 +2334,7 @@ func sync_knock_tekton(tekton_path: NodePath):
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# Intensity 2.0 for knock (drops 200% tiles) + Shrink/Recover
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# Use on_thrown_landing to trigger shrink animation and floor freeze
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tekton.on_thrown_landing(self , 2.0)
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SfxManager.play("attack_mode")
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print("[Player %s] Knocked Tekton %s" % [name, tekton.name])
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# Visual feedback (Juice)
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