update
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@@ -32,7 +32,6 @@ func _process(delta):
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elif Input.is_action_pressed("move_northwest"): move_vec = Vector2i(-1, -1)
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# Action inputs (still momentary)
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if Input.is_action_just_pressed("action_grab"):
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player.grab_item(player.current_position)
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@@ -103,7 +102,6 @@ func handle_unhandled_input(event):
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if player.powerup_manager:
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# Attack Mode (formerly Special)
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# Now we want "Straight to Attack Mode" style
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player.powerup_manager.use_special_effect()
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# Force visual update / mutual exclusivity manually if powerup manager doesn't do it yet
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@@ -119,7 +117,7 @@ func handle_unhandled_input(event):
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KEY_G:
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if not player.is_carrying_tekton and player.powerup_manager:
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if player.powerup_manager.can_use_special():
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player.grab_tekton()
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player.grab_tekton()
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# Handle spawn point selection if not yet selected
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