This commit is contained in:
2026-03-06 04:06:15 +08:00
parent 14331c222e
commit edd5051106
4 changed files with 16 additions and 19 deletions
+1 -3
View File
@@ -32,7 +32,6 @@ func _process(delta):
elif Input.is_action_pressed("move_northwest"): move_vec = Vector2i(-1, -1)
# Action inputs (still momentary)
if Input.is_action_just_pressed("action_grab"):
player.grab_item(player.current_position)
@@ -103,7 +102,6 @@ func handle_unhandled_input(event):
if player.powerup_manager:
# Attack Mode (formerly Special)
# Now we want "Straight to Attack Mode" style
player.powerup_manager.use_special_effect()
# Force visual update / mutual exclusivity manually if powerup manager doesn't do it yet
@@ -119,7 +117,7 @@ func handle_unhandled_input(event):
KEY_G:
if not player.is_carrying_tekton and player.powerup_manager:
if player.powerup_manager.can_use_special():
player.grab_tekton()
player.grab_tekton()
# Handle spawn point selection if not yet selected