feat: Implement the main game scene with new player functionality, Stop n Go and Portal Mode managers, a dynamic message bar, and pre-game countdown logic.
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+32
-7
@@ -807,15 +807,41 @@ func _assign_random_spawn_positions():
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print("Assigned spawn %s to player %s" % [assigned_pos, player.name])
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func _assign_stop_n_go_spawn_positions(all_players: Array):
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"""Assigns spawns to the far left columns (Start Line) for Stop N Go mode."""
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"""Assigns random spawns on walkable arena tiles for Stop N Go mode."""
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# Sort players for deterministic assignment based on ID
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all_players.sort_custom(func(a, b): return a.name.to_int() < b.name.to_int())
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var spawn_index = 0
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var enhanced_gridmap = $EnhancedGridMap
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if not enhanced_gridmap:
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return
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# Collect all valid walkable positions (not obstacle, not void)
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var valid_positions: Array[Vector2i] = []
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for x in range(enhanced_gridmap.columns):
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for z in range(enhanced_gridmap.rows):
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var tile = enhanced_gridmap.get_cell_item(Vector3i(x, 0, z))
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# Accept walkable (0), start (3), finish (3) — skip obstacles (4) and void (-1)
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if tile != -1 and tile != 4:
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valid_positions.append(Vector2i(x, z))
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valid_positions.shuffle()
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var used_positions: Array[Vector2i] = []
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for player in all_players:
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# Use deterministic assignment from (0, 1) to (0, 8) to keep players separate
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# Start Line is Column 0. We use rows 1 to 8.
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var assigned_pos = Vector2i(0, spawn_index + 1)
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var assigned_pos = Vector2i(-1, -1)
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# Find a random walkable position not occupied by another player
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for pos in valid_positions:
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if pos not in used_positions:
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assigned_pos = pos
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break
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if assigned_pos == Vector2i(-1, -1):
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# Fallback: center of arena
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assigned_pos = Vector2i(int(enhanced_gridmap.columns / 2), int(enhanced_gridmap.rows / 2))
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used_positions.append(assigned_pos)
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# Ensure immediate sync
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player.position = player.grid_to_world(assigned_pos)
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@@ -825,8 +851,7 @@ func _assign_stop_n_go_spawn_positions(all_players: Array):
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if can_rpc():
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player.rpc("set_spawn_position", assigned_pos)
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spawn_index += 1
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print("[StopNGo] Assigned fixed starting block %s to player %s" % [assigned_pos, player.name])
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print("[StopNGo] Assigned random spawn %s to player %s" % [assigned_pos, player.name])
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func _assign_portal_mode_spawn_positions(all_players: Array):
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"""Assigns spawns to different quadrants for Tekton Doors mode."""
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