Attempt to using Nakama as replacement of Low-Level ENet
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// Copyright 2022 The Nakama Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using Godot;
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namespace Nakama
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{
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/// <summary>
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/// An exception that is thrown when the WebSocket is unable to connect.
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/// </summary>
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public class GodotWebSocketConnectionException : Exception {
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public GodotWebSocketConnectionException(string message = "WebSocket unable to connect")
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: base(message) { }
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}
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/// <summary>
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/// An exception that is thrown when the WebSocket is unable to send.
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/// </summary>
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public class GodotWebSocketSendException : Exception {
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public GodotWebSocketSendException() : base("Unable to send over WebSocket") { }
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}
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/// <summary>
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/// A socket adapter which uses Godot's WebSocketPeer.
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/// </summary>
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public partial class GodotWebSocketAdapter : Node, ISocketAdapter
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{
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/// <inheritdoc cref="ISocketAdapter.Connected"/>
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public event Action Connected;
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/// <inheritdoc cref="ISocketAdapter.Closed"/>
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public event Action Closed;
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/// <inheritdoc cref="ISocketAdapter.ReceivedError"/>
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public event Action<Exception> ReceivedError;
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/// <inheritdoc cref="ISocketAdapter.Received"/>
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public event Action<ArraySegment<byte>> Received;
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/// <inheritdoc cref="ISocketAdapter.IsConnected"/>
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public new bool IsConnected
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{
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get
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{
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return ws.GetReadyState() == WebSocketPeer.State.Open;
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}
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}
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/// <inheritdoc cref="ISocketAdapter.IsConnecting"/>
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public bool IsConnecting
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{
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get
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{
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return ws.GetReadyState() == WebSocketPeer.State.Connecting;
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}
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}
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private WebSocketPeer ws;
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private WebSocketPeer.State wsLastState = WebSocketPeer.State.Closed;
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private TaskCompletionSource<bool> connectionSource;
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private TaskCompletionSource<bool> closeSource;
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private int connectionTimeout;
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private double connectionStart;
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/// <summary>
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/// Constructs a GodotWebSocketAdapter.
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/// </summary>
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public GodotWebSocketAdapter()
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{
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ws = new WebSocketPeer();
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}
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/// <inheritdoc cref="ISocketAdaptor.CloseAsync"/>
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public Task CloseAsync()
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{
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if (closeSource == null)
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{
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closeSource = new TaskCompletionSource<bool>();
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}
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ws.Close();
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return closeSource.Task;
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}
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/// <inheritdoc cref="ISocketAdaptor.ConnectAsync"/>
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public Task ConnectAsync(Uri uri, int timeout)
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{
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if (connectionSource != null)
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{
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connectionSource.SetException(new GodotWebSocketConnectionException("Connection attempt aborted due to new connection attempt"));
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connectionSource = null;
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}
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if (ws.GetReadyState() != WebSocketPeer.State.Closed)
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{
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return Task.FromException(new GodotWebSocketConnectionException("Cannot connect until current socket is closed"));
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}
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connectionTimeout = timeout;
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connectionStart = Time.GetUnixTimeFromSystem();
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connectionSource = new TaskCompletionSource<bool>();
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var err = ws.ConnectToUrl(uri.ToString());
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if (err != Error.Ok)
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{
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return Task.FromException(new GodotWebSocketConnectionException(String.Format("Error connecting: {0}", Enum.GetName(typeof(Error), err))));
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}
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wsLastState = WebSocketPeer.State.Closed;
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return connectionSource.Task;
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}
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/// <inheritdoc cref="ISocketAdaptor.SendAsync"/>
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public Task SendAsync(ArraySegment<byte> buffer, bool reliable = true, CancellationToken canceller = default)
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{
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byte[] temp;
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if (buffer.Offset != 0 || buffer.Count != buffer.Array.Length)
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{
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temp = new byte[buffer.Count];
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Array.Copy(buffer.Array, buffer.Offset, temp, 0, buffer.Count);
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}
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else
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{
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temp = buffer.Array;
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}
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var err = ws.Send(temp, WebSocketPeer.WriteMode.Text);
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if (err == Error.Ok)
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{
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return Task.CompletedTask;
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}
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return Task.FromException(new GodotWebSocketSendException());
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}
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public override void _Process(double delta)
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{
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if (ws.GetReadyState() != WebSocketPeer.State.Closed)
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{
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ws.Poll();
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}
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var state = ws.GetReadyState();
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if (wsLastState != state)
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{
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wsLastState = state;
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if (state == WebSocketPeer.State.Open)
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{
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Connected?.Invoke();
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connectionSource.SetResult(true);
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connectionSource = null;
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}
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else if (state == WebSocketPeer.State.Closed)
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{
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if (connectionSource != null)
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{
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Exception e = new GodotWebSocketConnectionException("Failed to connect");
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ReceivedError?.Invoke(e);
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connectionSource.SetException(e);
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connectionSource = null;
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}
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else
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{
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Closed?.Invoke();
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}
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if (closeSource != null)
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{
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closeSource.SetResult(true);
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closeSource = null;
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}
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}
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}
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if (ws.GetReadyState() == WebSocketPeer.State.Connecting) {
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if (connectionStart + (double)connectionTimeout < Time.GetUnixTimeFromSystem())
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{
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ws.Close();
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Exception e = new GodotWebSocketConnectionException("Connection timed out");
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ReceivedError?.Invoke(e);
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connectionSource.SetException(e);
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connectionSource = null;
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}
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}
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while (ws.GetReadyState() == WebSocketPeer.State.Open && ws.GetAvailablePacketCount() > 0)
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{
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Received?.Invoke(new ArraySegment<byte>(ws.GetPacket()));
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}
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}
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}
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}
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