feat: Implement Stop N Go game mode with a new manager script and associated gridmap assets within the MeshLibrary.

This commit is contained in:
Yogi Wiguna
2026-02-24 10:43:00 +08:00
parent a536e060c9
commit ea49eb2e4a
6 changed files with 59 additions and 16 deletions
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Width:  |  Height:  |  Size: 3.4 MiB

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cw1nmpknfgbuu"
path.s3tc="res://.godot/imported/start_n_finish.jpg-f99b3789c83f30a48c1d54337a904fe9.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://assets/textures/start_n_finish.jpg"
dest_files=["res://.godot/imported/start_n_finish.jpg-f99b3789c83f30a48c1d54337a904fe9.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0