feat: Introduce core game managers and main scene, implementing player UI for board, actions, and power-ups.
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@@ -28,6 +28,7 @@ func _ready():
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ui_manager.setup_action_buttons(_set_action_state_callback)
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ui_manager.setup_playerboard_ui()
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ui_manager.setup_timer_labels(self)
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ui_manager.setup_playerboard_label(self) # NEW
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ui_manager.setup_leaderboard_ui(self)
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ui_manager.setup_powerup_bar_ui(self)
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# GlobalMatchTimer is now static in main.tscn - no setup needed
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@@ -43,6 +44,11 @@ func _ready():
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if multiplayer.is_server():
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randomize_game_grid()
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_setup_tile_respawn_timer()
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func _on_goal_count_updated(peer_id: int, count: int):
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# Only update for local player
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if peer_id == multiplayer.get_unique_id():
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ui_manager.update_goal_count_label(count)
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func _setup_tile_respawn_timer():
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# Configure respawn rate based on Scarcity Mode from Lobby
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@@ -127,6 +133,7 @@ func _init_managers():
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# Connect signals for UI updates
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goals_cycle_manager.timer_updated.connect(_on_timer_updated)
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goals_cycle_manager.score_updated.connect(_on_score_updated)
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goals_cycle_manager.goal_count_updated.connect(_on_goal_count_updated) # NEW
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goals_cycle_manager.leaderboard_updated.connect(_on_leaderboard_updated)
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goals_cycle_manager.global_timer_updated.connect(_on_global_timer_updated)
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goals_cycle_manager.match_ended.connect(_on_match_ended)
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