feat: Implement special tile power-up system with manager, levels, cooldowns, inventory, and associated assets.
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@@ -178,8 +178,6 @@ func activate_effect(effect: int, target_player: Node3D = null):
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func is_holo_tile(item_id: int) -> bool:
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return item_id in HOLO_TILES
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# =============================================================================
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# Effect Implementations (New)
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# =============================================================================
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