feat: Implement special tile power-up system with manager, levels, cooldowns, inventory, and associated assets.
This commit is contained in:
@@ -0,0 +1,41 @@
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[ext_resource type="Texture2D" uid="uid://btc2lpme1xemm" path="res://assets/textures/power_tile/wall_tile.png" id="1_74df1"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ld565"]
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resource_name = "boost"
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cull_mode = 2
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albedo_color = Color(0.905882, 0.905882, 0.905882, 0.45098)
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albedo_texture = ExtResource("1_74df1")
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[sub_resource type="ArrayMesh" id="ArrayMesh_1sox1"]
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_surfaces = [{
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"aabb": AABB(-0.282176, -0.000324821, -0.282176, 0.564351, 0.050792, 0.564351),
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"format": 34896613377,
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"index_count": 36,
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"name": "boost",
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"primitive": 3,
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"uv_scale": Vector4(0, 0, 0, 0),
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"vertex_count": 8,
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"vertex_data": PackedByteArray("AAAAAAAAAAD//wAA//8AAP//AAAAAAAAAAAAAP//AAAAAP////8AAAAA/v8AAAAA////////AAD///7/AAAAAA==")
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}]
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blend_shape_mode = 0
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[resource]
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resource_name = "tile_tile_coin_002"
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_surfaces = [{
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"aabb": AABB(-0.282176, -0.000324821, -0.282176, 0.564351, 0.050792, 0.564351),
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"format": 34896613399,
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"index_count": 36,
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"index_data": PackedByteArray("AAABAAIAAAADAAEABAAFAAYABAAHAAUACAAJAAoACAALAAkADAANAA4ADAAPAA0AEAARABIAEAATABEAFAAVABYAFAAXABUA"),
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"material": SubResource("StandardMaterial3D_ld565"),
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"name": "tile_heart_holo",
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"primitive": 3,
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"uv_scale": Vector4(0, 0, 0, 0),
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"vertex_count": 24,
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"vertex_data": PackedByteArray("AAAAAAAA/z///wAA////P///AAAAAP8/AAAAAP///z///wAAAAD////////////////+/wAA/////wAA/////wAA//////+///8AAP///78AAAAA////v/////////+///8AAAAAAAAAAP7/AAAAAAAAAAAAAAAA///+/wAAAAD/////////vwAA/v8AAP+////+/wAA/78AAP//////vwAA/v8AAKoqAAAAAP//qioAAAAAAACqKgAA/////6oqAAD/fwAA/38AAP9/AAD/f/+//3//v/9//7//f/+//3///////////////////////7//v/+//7//v/+//7//v////3////9/////f////39U1VTVVNVU1VTVVNVU1VTV")
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}]
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_1sox1")
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