feat: Implement special tile power-up system with manager, levels, cooldowns, inventory, and associated assets.
This commit is contained in:
+3
-5
@@ -1,14 +1,12 @@
|
||||
[gd_resource type="ArrayMesh" format=4 uid="uid://hwj23u2j561a"]
|
||||
[gd_resource type="ArrayMesh" format=4 uid="uid://dr80txgr61irt"]
|
||||
|
||||
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_mwj80"]
|
||||
load_path = "res://.godot/imported/tile_diamond_holo.png-e0c28a726d94831c5180dcc0376d012c.s3tc.ctex"
|
||||
[ext_resource type="Texture2D" uid="uid://cp7jtg77hc078" path="res://assets/textures/power_tile/freeze_area_tile.png" id="1_3pijd"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2kxvc"]
|
||||
resource_name = "boost"
|
||||
transparency = 1
|
||||
cull_mode = 2
|
||||
albedo_color = Color(0.905882, 0.905882, 0.905882, 0.45098)
|
||||
albedo_texture = SubResource("CompressedTexture2D_mwj80")
|
||||
albedo_texture = ExtResource("1_3pijd")
|
||||
|
||||
[sub_resource type="ArrayMesh" id="ArrayMesh_ggb2g"]
|
||||
_surfaces = [{
|
||||
@@ -1,14 +1,12 @@
|
||||
[gd_resource type="ArrayMesh" load_steps=4 format=4 uid="uid://gpnl4cjrivor"]
|
||||
[gd_resource type="ArrayMesh" format=4 uid="uid://gpnl4cjrivor"]
|
||||
|
||||
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ghs0t"]
|
||||
load_path = "res://.godot/imported/tile_coin_holo.png-6a443a1d36bcd3bf79f0210c252c3d26.s3tc.ctex"
|
||||
[ext_resource type="Texture2D" uid="uid://c1nvesys81nh7" path="res://assets/textures/power_tile/speed_tile.png" id="1_xysjv"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5pajh"]
|
||||
resource_name = "boost"
|
||||
transparency = 1
|
||||
cull_mode = 2
|
||||
albedo_color = Color(0.91, 0.91, 0.91, 0.45098)
|
||||
albedo_texture = SubResource("CompressedTexture2D_ghs0t")
|
||||
albedo_texture = ExtResource("1_xysjv")
|
||||
|
||||
[sub_resource type="ArrayMesh" id="ArrayMesh_ghs0t"]
|
||||
_surfaces = [{
|
||||
@@ -1,14 +1,12 @@
|
||||
[gd_resource type="ArrayMesh" format=4 uid="uid://brevl3ab0tdqe"]
|
||||
|
||||
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_txrgg"]
|
||||
load_path = "res://.godot/imported/tile_heart_holo.png-5c92e04305de5aaa054336f0ec160274.s3tc.ctex"
|
||||
[ext_resource type="Texture2D" uid="uid://btc2lpme1xemm" path="res://assets/textures/power_tile/wall_tile.png" id="1_74df1"]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ld565"]
|
||||
resource_name = "boost"
|
||||
transparency = 1
|
||||
cull_mode = 2
|
||||
albedo_color = Color(0.905882, 0.905882, 0.905882, 0.45098)
|
||||
albedo_texture = SubResource("CompressedTexture2D_txrgg")
|
||||
albedo_texture = ExtResource("1_74df1")
|
||||
|
||||
[sub_resource type="ArrayMesh" id="ArrayMesh_1sox1"]
|
||||
_surfaces = [{
|
||||
Reference in New Issue
Block a user