feat: Implement special tile power-up system with manager, levels, cooldowns, inventory, and associated assets.

This commit is contained in:
Yogi Wiguna
2026-02-03 10:16:03 +08:00
parent 753757d273
commit e8fc3f86c5
14 changed files with 157 additions and 28 deletions
@@ -3,12 +3,12 @@
[ext_resource type="ArrayMesh" uid="uid://cr70nmk8djc1i" path="res://assets/models/meshes/tiles_armagedon_a3.res" id="1_ptqbt"]
[ext_resource type="ArrayMesh" uid="uid://dspusnbkr74hg" path="res://assets/models/meshes/hover.res" id="2_p5epg"]
[ext_resource type="ArrayMesh" uid="uid://dqguomxd16u0i" path="res://assets/models/meshes/start.res" id="3_8v5xv"]
[ext_resource type="ArrayMesh" uid="uid://brevl3ab0tdqe" path="res://assets/models/tiles/tile_heart_holo.tres" id="4_8v5xv"]
[ext_resource type="ArrayMesh" uid="uid://brevl3ab0tdqe" path="res://assets/models/tiles/tile_wall.tres" id="4_8v5xv"]
[ext_resource type="ArrayMesh" uid="uid://b5ta7tcw0iscd" path="res://assets/models/tiles/tile_coin.tres" id="4_76xkl"]
[ext_resource type="ArrayMesh" uid="uid://d4himvyb81in8" path="res://assets/models/meshes/non-walkable.res" id="4_sx8rm"]
[ext_resource type="ArrayMesh" uid="uid://dr80txgr61irt" path="res://assets/models/tiles/tile_diamond.tres" id="5_j2mx0"]
[ext_resource type="ArrayMesh" uid="uid://hwj23u2j561a" path="res://assets/models/tiles/tile_diamond_holo.tres" id="5_sx8rm"]
[ext_resource type="ArrayMesh" uid="uid://bqvqj3fhf5x51" path="res://assets/models/tiles/tile_star_holo.tres" id="6_r32il"]
[ext_resource type="ArrayMesh" uid="uid://dr80txgr61irt" path="res://assets/models/tiles/tile_area_freeze.tres" id="5_sx8rm"]
[ext_resource type="ArrayMesh" uid="uid://bqvqj3fhf5x51" path="res://assets/models/tiles/tile_ghost.tres" id="6_r32il"]
[ext_resource type="ArrayMesh" uid="uid://cv4bedhida00g" path="res://assets/models/tiles/tile_star.tres" id="7_p5epg"]
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ghs0t"]