feat: Add core multiplayer lobby functionality including UI and state management.
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@@ -77,7 +77,7 @@ var rematch_votes: Array = [] # [player_id, ...]
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# Character and area selection
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var available_characters: Array[String] = ["Copper", "Dabro", "Gatot", "Pip", "Random"]
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var available_areas: Array[String] = []
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var available_game_modes: Array[String] = ["Freemode", "Stop n Go", "Tekton Doors"]
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var available_game_modes: Array[String] = ["Freemode", "Stop n Go"]
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var selected_area: String = "Classic" # Host-controlled
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var game_mode: String = "Freemode" # Host-controlled
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var local_character_index: int = 0 # Local player's character index
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@@ -132,8 +132,6 @@ func _update_available_areas(mode: String) -> void:
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available_areas = ["Classic", "Colloseum"]
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"Stop n Go":
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available_areas = ["Stop N Go Arena"]
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"Tekton Doors":
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available_areas = ["Tekton Doors Arena"]
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_:
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available_areas = ["Classic"]
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