rename 3D terrain asset gauntlet -> candy_survival
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Before Width: | Height: | Size: 820 KiB After Width: | Height: | Size: 820 KiB |
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Before Width: | Height: | Size: 853 KiB After Width: | Height: | Size: 853 KiB |
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Before Width: | Height: | Size: 113 KiB After Width: | Height: | Size: 113 KiB |
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Before Width: | Height: | Size: 1.0 MiB After Width: | Height: | Size: 1.0 MiB |
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Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
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Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 1.1 MiB |
@@ -1,6 +1,6 @@
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[gd_scene format=3 uid="uid://bx5a31fqhw8h8"]
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[gd_scene format=3 uid="uid://bx5a31fqhw8h8"]
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[ext_resource type="PackedScene" uid="uid://h84tka1n1alg" path="res://assets/models/arena/gauntlet/Gauntlet terrain.gltf" id="1_86fyc"]
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[ext_resource type="PackedScene" uid="uid://h84tka1n1alg" path="res://assets/models/arena/candy_survival/candy_survival_terrain.gltf" id="1_86fyc"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_floor"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_floor"]
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albedo_color = Color(0.2, 0.2, 0.2, 1)
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albedo_color = Color(0.2, 0.2, 0.2, 1)
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@@ -36,7 +36,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.5, 0.5, 9.5)
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visible = false
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visible = false
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mesh = SubResource("BoxMesh_cannon")
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mesh = SubResource("BoxMesh_cannon")
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[node name="Gauntlet terrain" parent="." unique_id=193457353 instance=ExtResource("1_86fyc")]
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[node name="Candy Survival terrain" parent="." unique_id=193457353 instance=ExtResource("1_86fyc")]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1749367969]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1749367969]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.192932, 0, 9.441385)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.192932, 0, 9.441385)
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