feat: Add initial main game scene with grid and cameras, and implement player movement manager.
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@@ -133,6 +133,9 @@ func try_push(target_pos: Vector2i, direction: Vector2i) -> bool:
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other_player.rpc("start_movement_along_path", push_path, false)
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other_player.target_position = pushed_to_pos # Logical update
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# Apply stun/freeze effect as requested (same as wall stagger)
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other_player.rpc("apply_stagger", 1.5)
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else:
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# Wall/Blocked -> Stagger in place
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other_player.rpc("apply_stagger", 1.5)
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