feat: Add initial player character, movement, network synchronization, bot AI, and game managers.
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@@ -315,14 +315,18 @@ func _execute_area_freeze(center_pos: Vector2i = Vector2i.ZERO):
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hit_count += 1
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if hit_count > 0 and player.is_multiplayer_authority():
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var points = hit_count * 50
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var main = player.get_tree().get_root().get_node_or_null("Main")
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if main:
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var gcm = main.get_node_or_null("GoalsCycleManager")
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if gcm:
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gcm.rpc("request_add_score", points)
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NotificationManager.send_message(player, "Hit %d Players! +%d Pts" % [hit_count, points], NotificationManager.MessageType.GOAL)
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var is_sng = LobbyManager.game_mode == "Stop n Go"
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if not is_sng:
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var points = hit_count * 50
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var main = player.get_tree().get_root().get_node_or_null("Main")
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if main:
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var gcm = main.get_node_or_null("GoalsCycleManager")
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if gcm:
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gcm.rpc("request_add_score", points)
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NotificationManager.send_message(player, "Hit %d Players! +%d Pts" % [hit_count, points], NotificationManager.MessageType.GOAL)
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else:
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NotificationManager.send_message(player, "Hit %d Players!" % hit_count, NotificationManager.MessageType.GOAL)
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# Visual Feedback (Turn Floor Blue - Item 12 on Layer 0)
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if player.is_multiplayer_authority():
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